- Mountain View, CA
- http://www.ItzWarty.com
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A GL-like software rendering pipeline reimplemented in C++, without external math libraries or graphics APIs.
Network Next is a network accelerator for multiplayer games
All in pursuit of ICorDebugModule2::ApplyChanges...
Assortment of scripts and tools for our Blackhat EU 2024 talk
💡 Experimental real-time global illumination renderer 🦀
A modern cross-platform low-level graphics library and rendering framework
A lightweight, bloat-free 3D game engine for fast development and rapid iteration
Tips and resources to prepare for Behavioral interviews.
Reproducing images with geometric primitives.
Source code repository for ENGAGE: Battery-Free Game Boy
A Windows DLL injection, function interception, and memory manipulation library for .NET.
AuraOS, the Franco-English Operating System developed in C# using Cosmos!
Code for "Real-Time Polygonal-Light Shading with Linearly Transformed Cosines"
This is a document to help with .NET memory analysis and diagnostics.
Advanced, modular, coupled geomorpohology simulator for real-time procedural terrain generation.
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
rebtd7 / FF13Fix
Forked from Nucleoprotein/OneTweakNGPerformance and bug fixes for the PC versions of FF13 and FF13-2
Interactive Image Generation via Generative Adversarial Networks
Set of roslyn-based analyzers for catching common C# errors (inspired by Google's error-prone)
Collection of general-purpose effects for the ReShade shader injector.
Construct geodesic paths, loops, networks on surface with a fast and simple edge flipping algorithm. C++ demo app and more.
This is basic camera calibration using a chessboard, OpenCV 4.0, C++.


