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Example using a custom CIFilter with SpriteKit (for physics), filter consists of a CIGaussianBlur and CIColorMap (for thresholding the blur, hard edges) to give SKShapeNode's a fluid effect.

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GFXLiquid

  • Example using a custom CIFilter with SpriteKit (for physics), filter consists of a CIGaussianBlur and CIColorMap (for thresholding the blur, hard egdes) to give SKShapeNode's a fluid effect.

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Example using a custom CIFilter with SpriteKit (for physics), filter consists of a CIGaussianBlur and CIColorMap (for thresholding the blur, hard edges) to give SKShapeNode's a fluid effect.

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