- First ever OpenGL project: https://github.com/michaeleggers/Engine2
- Andre LaMothe's Raiders 3D ported to SDL2: https://github.com/michaeleggers/Raiders3D-SDL
- Tree animated using OpenGL + Compute Shaders: https://github.com/michaeleggers/OpenGL-Compute
- Morphing images using Beier-Neely: https://github.com/michaeleggers/PowerMorph
- Vulkan abstraction layer (VKAL): https://github.com/michaeleggers/vkal
- Two-Player Sokoban made in a 8-hour gamejam: https://github.com/michaeleggers/Barbecue
- Unfinished game in pure C: https://github.com/michaeleggers/Hope
- Quake style Game in C++ & OpenGL (group project at university): https://github.com/michaeleggers/Bayernstein
- Immediate GUI implementation in C, rendering with SDL2: https://github.com/michaeleggers/SmallImGui
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University of Applied Sciences Munich
- Munich/Germany
- https://pythno.org
- https://patreon.com/pythno
- https://itch.io/pythno
- @pythno1456
Highlights
- Pro
Popular repositories Loading
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Quake2modding
Quake2modding PublicRepo for the "Modding Quake 2" journey: https://www.youtube.com/playlist?list=PLJmGdWOhfM5kjK6O9_eCfIol1S9amzgZD
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Raiders3D-SDL
Raiders3D-SDL PublicSDL2-port of the very first example of Andre LaMothe's book 'Tricks of the 3D Game Programming Gurus'
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