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Tencent IEG
- Shenzhen/China
- http://miccall.tech/
Stars
Open source comprehensive 2D content creation tool suite for graphic design, digital art, and interactive real-time motion graphics — featuring node-based procedural editing
Everything integration for the Windows taskbar.
A low-level .NET library for reading and writing Unreal Engine game assets.
An implementation for InfiniteYou
Sanity checking tool for polygon models in Maya
A feature-rich command-line audio/video downloader
Intel® Graphics Performance Analyzer plugin for Unreal Engine* 4
Flax Engine – multi-platform 3D game engine
This extension is developed for AUTOMATIC1111's Stable Diffusion web UI that provides import/export options for parameters.
LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility
A curated collection of game development learning resources
Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor.
A simple way to add buoyancy / water physics in Unity, built on the existing physics engine
GPU ray tracing framework using NVIDIA OptiX 7 and 8
Add-on for Blender, for importing and auto-setup of character creator 3 & 4 and iClone 7 & 8 character exports into Blender.
Real-Time Shading with Polyhedral Lights using Silhouette Detection
1000+份计算机paper,卡耐基梅隆大学,哈佛,斯坦福,芝加哥大学,MIT,facebook,google,微软,Amazon,twitter等大牛一作,持续更新中
Experimentation framework for probe-based lighting
A toy renderer written in C using Vulkan to perform real-time ray tracing research.


