A practice of staying awake. A card game about cultivating imagination by noticing what's actually alive.
Not a skills training program. Not productivity software. A game that gives you permission to pay attention differently. To practice aliveness in ways that keep imagination supple.
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Choose your mode:
- ANCHORED: Stay in one place (chair, bench, room)
- ROAMING: Move through space (walk, wander, explore)
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Choose how to play:
- Solo: Play alone with 5 cards
- Pass & Play: Take turns on same device with friends
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Draw cards and complete them. Each card has:
- A suit (♥ Body, ♦ Beauty, ♣ Connection, ♠ Mystery)
- A prompt
- Instructions for ANCHORED or ROAMING mode
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Notice what happens. The point isn't the cards. The cards are permission.
- Mobile-first: Works on phone, tablet, laptop, TV
- Offline-ready: Play without internet
- Dark mode: Automatically adapts
- Print sessions: Get physical cards to take with you
- History: Track what you've noticed over time
- Swipe gestures: On mobile, swipe left to complete cards
- Fork this repo
- Enable GitHub Pages in Settings → Pages
- Visit your-username.github.io/noticing
- Download files
- Open
index.htmlin browser - No server needed - pure client-side
- Vanilla JS (no frameworks)
- localStorage for persistence
- Mobile-first responsive CSS
- Printable sessions
- Swipe gestures on touch devices
index.html # Main interface
styles.css # Contemplative minimal aesthetic
app.js # Game logic
cards.js # Card data
Every year someone publishes a new list of "essential skills for the future."
These aren't skills. They're symptoms of imagination.
You can't train imagination. You can only create conditions for it. Tend the soil. Water the roots.
This game is one way to do that.
Made for people who want to stay alive in a world that makes it hard.
Play often. Play badly. Play until you remember what it feels like to be surprised by your own life.
Public domain. Do what you want with it.