Skip to content
View mazelines's full-sized avatar

Highlights

  • Pro

Block or report mazelines

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Maximum 250 characters. Please don't include any personal information such as legal names or email addresses. Markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse

Starred repositories

Showing results

📦Portable package for running Hunyuan3D 2.0/2.1 on Windows. | 混元 3D 2.0/2.1 整合包

Batchfile 1 Updated Nov 19, 2025

ToonRenderPipeline Unity6 RayTracing

C# 1 Updated Oct 6, 2025

DanbaidongRP RP Core Library

C# 1 Updated Oct 6, 2025

Fontainebleau demo

C# 1,160 273 Updated Aug 21, 2024

Tool that allows switching different baked lightmap sets on a unity scene at runtime.

C# 714 94 Updated Dec 8, 2024

GPU Driven Particles Rendeing using Unity's SRP

C# 90 20 Updated Feb 19, 2020

Tools for generating SDF from textures in Unreal Engine

78 13 Updated Nov 24, 2025

Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations wit…

C++ 8,869 2,394 Updated Dec 18, 2025

Specification and reference implementation for the OpenPBR Surface shading model

CSS 644 34 Updated Dec 23, 2025

The Ultimate Solution for Cinematic Toon Rendering in UE5

Python 636 79 Updated Dec 7, 2025

An archive of all shown scripts and shaders in http://halisavakis.com

ShaderLab 3 Updated Dec 15, 2020

Support code and exercises for my 2D Shader Development: Procedural Texture Manipulation book

ShaderLab 5 1 Updated Sep 27, 2019

🧶 An example of knitwear shader in URP.

ShaderLab 1 Updated Nov 3, 2021

Custom deferred render pipeline with Unity SRP(Scriptable Render Pipeline)

C# 228 39 Updated Mar 23, 2022

Height fog implementation for Unity. Work in progress

HLSL 1 Updated Jan 31, 2021

🔮 An example of iridescence shader in URP.

C# 4 Updated Mar 24, 2022

Optimized plug-and-play realtime area lighting using the linearly transformed cosine algorithm for Unity/VRChat.

C# 511 30 Updated Jul 6, 2025

💡✨Custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline. (See Readme!)

HLSL 713 80 Updated Jul 9, 2025

Sand box project containing example shaders and assets compatible with Unity Universal Render Pipeline.

ShaderLab 821 129 Updated Dec 9, 2020

An utility to tweak matcaps, with realtime visual feedback.

JavaScript 89 5 Updated Jun 6, 2022

PUER(普洱) Typescript. Let's write your game in UE or Unity with TypeScript.

C++ 5,832 801 Updated Dec 26, 2025

A testbed project for testing the URP features

123 17 Updated Oct 11, 2023
GLSL 37 9 Updated Sep 17, 2021
Rust 135 9 Updated Aug 21, 2022

A refreshingly simple data-driven game engine built in Rust

Rust 43,682 4,296 Updated Dec 26, 2025

An example showing how to write a Unity native plugin in Rust

Shell 145 16 Updated Jan 26, 2022

Substance Painter Megascan Link plugins

Python 72 7 Updated Feb 11, 2022
Next