A collection of PySide6-based tools designed for Autodesk Maya workflows.
Interactively orient joints with control over Aim/Up axes, world-up direction, auto-orient secondary axis, manual tweaks, and visibility control for selected or all joints in the scene.
Spawn skinned FK curve controls, utility meshes for visual debugging, and joints from selected rivet/pivot constraints.
Apply viewport override index colors to selected shape nodes and vertex colors for mesh ID that can be used in Substance Painter.
...and more to come!
- Autodesk Maya 2025 or later.
- Click Here to Download MAR Tools
- Extract the contents to:
- Windows: "C:/Users/{username}/maya/scripts/"
- macOS: "/Users/{username}/Library/Preferences/Autodesk/maya/scripts/"
- Linux: "/home/{username}/maya/scripts/"
- In userSetup.mel, add the following line:
python("import mar_tools_loader");
By default, the menu MAR Tools will be added to the Maya main menu.
Pressing Ctrl+Shift+Left-Click on the selected tool will create a new shelf button.
Alternatively, you can add the following snippets to a Maya shelf button for quick access:
from tool.orienter import OrienterWidget; OrienterWidget.show_dialog()from tool.spawner import SpawnerWidget; SpawnerWidget.show_dialog()from tool.colorizer import ColorizerWidget; ColorizerWidget.show_dialog()- MAR Tools are only compatible with Maya 2025/2026 and onwards as there are maya.cmds functions that are not available in earlier versions.
- Still in early development and may contain bugs.



