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🎨 A simple implementation of FlickGame in Lena

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🎨 FlickGame

An implementation of Increpare's FlickGame in my micro framework Lena that I wrote in an afternoon for fun. No, really, it's not a serious implementation. Don't try and ship on it.

Controls

  • Left click to paint/interact.
  • Middle click to pick colours.
  • Right click to flood fill.
  • [ and ] to change brush size.
  • SPACE to start the game.
  • ESCAPE to return to the editor.
  • RETURN to save the game.
  • F11 to toggle fullscreen.

You can re-open and play a saved .json file like so, which will launch in play mode by default:

flickgame save.json

You can switch colours, frames and what frame a colour maps to by left-clicking on the UI at the bottom of the editor.

Compile

odin build flickgame.odin -file -collection:shared="path/to/lenarepo" -define:LENA_PALETTE=16

License

The code in flickgame.odin is committed to the public domain. No warranty is implied; use at your own risk.

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🎨 A simple implementation of FlickGame in Lena

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