An implementation of Increpare's FlickGame in my micro framework Lena that I wrote in an afternoon for fun. No, really, it's not a serious implementation. Don't try and ship on it.
- Left click to paint/interact.
- Middle click to pick colours.
- Right click to flood fill.
[and]to change brush size.SPACEto start the game.ESCAPEto return to the editor.RETURNto save the game.F11to toggle fullscreen.
You can re-open and play a saved .json file like so, which will launch in play mode by default:
flickgame save.jsonYou can switch colours, frames and what frame a colour maps to by left-clicking on the UI at the bottom of the editor.
odin build flickgame.odin -file -collection:shared="path/to/lenarepo" -define:LENA_PALETTE=16The code in flickgame.odin is committed to the public domain. No warranty is implied; use at your own risk.