CollisionDetectionBehavior.intersectsOther has math that assumes the x and y for each entity are all relative to the top-left corner, which is the default Anchor. So, if you change an entity Anchor.Center, the hitbox won't actually match up with the collision detection (it'll be off by half the width in this case).
This bug is currently visible in the examples/standard_platformer because the Coins are Anchor.Center, how the next PR will change them to use the default anchor to avoid this issue.