Add frame rate control to desktop_opengl.cpp: support vsync and manual FPS modes #265
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This PR adds comprehensive frame rate control functionality to
src/examples/desktop_opengl.cpp, enabling developers to switch between vertical sync and manual frame rate limiting for benchmarking and testing purposes.Features Added
Frame Rate Modes
Command Line Options
Runtime Controls
Implementation Details
The implementation uses
std::chrono::high_resolution_clockfor microsecond-precision timing andstd::this_thread::sleep_for()for accurate frame pacing. The frame rate control logic:glfwSwapInterval(1)with no artificial limitingglfwSwapInterval()settingTesting & Validation
Comprehensive testing shows excellent timing accuracy:
Benefits
The implementation maintains full backward compatibility and adds minimal overhead while providing essential tools for performance analysis and testing.
Fixes #264.
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