Skip to content

jordicor/HITS

Folders and files

NameName
Last commit message
Last commit date

Latest commit

ย 

History

3 Commits
ย 
ย 
ย 
ย 
ย 
ย 
ย 
ย 
ย 
ย 
ย 
ย 
ย 
ย 

Repository files navigation

HITS - A Digitized Fighting Game from 2000

Year Engine Platform Players

A nostalgic piece of gaming history from 25 years ago

๐Ÿ“ธ Screenshots

Title Screen

HITS Title Screen The legendary "cutre versiรณn" title screen featuring all 4 digitized characters

Gameplay

Gameplay 1 CrowDat vs Hair-Do - Early round action with full health bars

Gameplay 2 Intense battle - Health bars turning red as damage accumulates

Gameplay 3 Jonas vs P.J. - Showing different character matchups

๐Ÿ“– Story

Back in 2000, a group of friends spent their afternoons creating this simple but fun fighting game. Armed with a video capture card, DIV Games Studio 2, and plenty of enthusiasm, we digitized ourselves and created our own Mortal Kombat-style game.

Development period: May 6, 2000 - June 5, 2000 Development style: A few hours in the afternoons between studying and other activities Inspiration: Mortal Kombat's digitized character style Reality: Much more... let's say "humble" than our inspiration ๐Ÿ˜„

This wasn't an intensive month-long project - it was a fun side project made during free time, and it shows! But that's part of its charm.

๐ŸŽฎ About the Game

HITS is a 2-player fighting game where you can choose from 4 characters (all of them us, the developers and friends):

  • CrowDat
  • Jonas
  • P.J.
  • Hair-Do

Each character features digitized sprites captured from real people using a video capture card - a pretty cool technology for the year 2000!

Game Features

  • โš”๏ธ 2-player local versus mode
  • ๐ŸŽญ 4 playable characters (all real people!)
  • ๐ŸŽต 4 original music tracks (S3M modules)
  • โฑ๏ธ 99-second timer per round
  • ๐Ÿ† Best of 3 rounds system
  • ๐Ÿ’ฅ Multiple attacks and defense moves
  • ๐ŸŽจ Custom digitized graphics

Controls

Player 1:

  • J / K - Move left/right
  • A, S, D, Z, X, C - Different attacks

Player 2:

  • โ† / โ†’ - Move left/right
  • Insert, Home, Page Up, Delete, End, Page Down - Different attacks

General:

  • Enter - Start game (after character selection)
  • ESC - Exit to menu

๐Ÿ’พ Technical Information

System Requirements

  • Original: MS-DOS with VGA graphics
  • Modern: DOSBox 0.74 or higher

Technical Specs

  • Engine: DIV Games Studio 2
  • Language: DIV (Pascal-like)
  • Resolution: 1024x768 (menus), 640x480 (character select), 1024x768 (gameplay)
  • Frame Rate: 20 FPS (gameplay), 10 FPS (character select)
  • Sound: PCM samples + S3M tracker music
  • Code: 597 lines

File Structure

Avalon/
โ”œโ”€โ”€ HITS/
โ”‚   โ””โ”€โ”€ Hits.exe          # Main DOS executable (4.2 MB)
โ””โ”€โ”€ Genera/               # Game resources
    โ”œโ”€โ”€ FPG/              # Graphics files (~6 MB)
    โ”œโ”€โ”€ MOD/              # Music files (S3M format, ~1.7 MB)
    โ”œโ”€โ”€ PCM/              # Sound effects
    โ”œโ”€โ”€ MAP/              # Background images
    โ”œโ”€โ”€ FNT/              # Fonts
    โ””โ”€โ”€ PRG/              # Source code
        โ””โ”€โ”€ HITS.PRG      # Main program source

๐Ÿš€ How to Play

Option 1: Using DOSBox (Recommended)

  1. Install DOSBox
  2. Run DOSBox
  3. Mount the game directory:
    mount c C:\path\to\Avalon
    c:
    cd HITS
    Hits.exe
    

Option 2: DOSBox Command Line

dosbox -c "mount c C:\path\to\Avalon" -c "c:" -c "cd HITS" -c "Hits.exe"

DOSBox Configuration Tips

For the best experience, you might want to adjust DOSBox settings:

  • cycles=auto or cycles=10000 for appropriate speed
  • fullscreen=true for immersive retro experience

๐ŸŽต Music Credits

The game features original music composed specifically for the game:

  • JONAS08.S3M (696 KB)
  • JONAS11.S3M (836 KB)
  • MOD.S3M (124 KB)
  • HMM.S3M (108 KB)

All tracks are in S3M (Scream Tracker 3 Module) format, a popular tracker format of the era.

๐Ÿ‘ฅ Credits

Programming & Design: Jordi Corrales Jimรฉnez & friends

Characters (Digitized Actors):

  • CrowDat
  • Jonas
  • P.J.
  • Hair-Do

All character sprites were created by digitizing real video footage of the developers and friends - a technique popularized by Mortal Kombat.

๐Ÿ“œ Source Code

The complete source code is included in Genera/PRG/Hits/HITS.PRG. The game is written in DIV language, which is similar to Pascal. The code includes:

  • Main game loop and state management
  • 2-player input handling
  • Collision detection system
  • Animation system (9 frames per character)
  • Health bar mechanics
  • Sound and music management

Feel free to explore and learn from it!

๐Ÿ•ฐ๏ธ Historical Context

This game was created in the year 2000, when:

  • Windows ME and Windows 2000 were the latest operating systems
  • DIV Games Studio 2 was a popular game creation tool in Spain
  • Digitized graphics in games were still considered cutting-edge
  • Most people were still using CRT monitors
  • Game development tools were far less accessible than today

Creating a game with digitized characters required actual video capture hardware, which made this project quite ambitious for a group of students!

๐Ÿ“ License

This is a personal project from 2000, shared for historical and educational purposes.

Feel free to:

  • Play it and enjoy the nostalgia
  • Learn from the source code
  • Share it with others interested in retro gaming

๐ŸŽฎ Fun Facts

  • The entire game was made in just one month (with lots of other life happening in between)
  • We used a real video capture card to digitize ourselves - pretty high-tech for 2000!
  • The game runs at 20 FPS, which was perfectly acceptable for DOS games
  • The executable is 4.2 MB - quite large for a DOS game, mostly due to the digitized graphics
  • The original development paths were on the D: drive (D:\DIV2\...)

๐Ÿ™ Acknowledgments

Thanks to:

  • Hammer Technologies for creating DIV Games Studio
  • Our friends and families who let us capture their embarrassing fighting poses
  • The Spanish DIV community of the early 2000s
  • Everyone who remembers the golden age of amateur game development

Made with โค๏ธ and teenage enthusiasm in the year 2000

This project is preserved as a digital artifact of early 2000s amateur game development. It represents a moment in time when a group of friends learned programming, game design, and digital media production by actually doing it.

About

Retro DOS fighting game from 2000 with digitized characters. Made with DIV Games Studio 2 - a nostalgic preservation of early amateur game development.

Topics

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

 
 
 

Contributors

Languages