A nostalgic piece of gaming history from 25 years ago
The legendary "cutre versiรณn" title screen featuring all 4 digitized characters
CrowDat vs Hair-Do - Early round action with full health bars
Intense battle - Health bars turning red as damage accumulates
Back in 2000, a group of friends spent their afternoons creating this simple but fun fighting game. Armed with a video capture card, DIV Games Studio 2, and plenty of enthusiasm, we digitized ourselves and created our own Mortal Kombat-style game.
Development period: May 6, 2000 - June 5, 2000 Development style: A few hours in the afternoons between studying and other activities Inspiration: Mortal Kombat's digitized character style Reality: Much more... let's say "humble" than our inspiration ๐
This wasn't an intensive month-long project - it was a fun side project made during free time, and it shows! But that's part of its charm.
HITS is a 2-player fighting game where you can choose from 4 characters (all of them us, the developers and friends):
- CrowDat
- Jonas
- P.J.
- Hair-Do
Each character features digitized sprites captured from real people using a video capture card - a pretty cool technology for the year 2000!
- โ๏ธ 2-player local versus mode
- ๐ญ 4 playable characters (all real people!)
- ๐ต 4 original music tracks (S3M modules)
- โฑ๏ธ 99-second timer per round
- ๐ Best of 3 rounds system
- ๐ฅ Multiple attacks and defense moves
- ๐จ Custom digitized graphics
Player 1:
J/K- Move left/rightA,S,D,Z,X,C- Different attacks
Player 2:
โ/โ- Move left/rightInsert,Home,Page Up,Delete,End,Page Down- Different attacks
General:
Enter- Start game (after character selection)ESC- Exit to menu
- Original: MS-DOS with VGA graphics
- Modern: DOSBox 0.74 or higher
- Engine: DIV Games Studio 2
- Language: DIV (Pascal-like)
- Resolution: 1024x768 (menus), 640x480 (character select), 1024x768 (gameplay)
- Frame Rate: 20 FPS (gameplay), 10 FPS (character select)
- Sound: PCM samples + S3M tracker music
- Code: 597 lines
Avalon/
โโโ HITS/
โ โโโ Hits.exe # Main DOS executable (4.2 MB)
โโโ Genera/ # Game resources
โโโ FPG/ # Graphics files (~6 MB)
โโโ MOD/ # Music files (S3M format, ~1.7 MB)
โโโ PCM/ # Sound effects
โโโ MAP/ # Background images
โโโ FNT/ # Fonts
โโโ PRG/ # Source code
โโโ HITS.PRG # Main program source
- Install DOSBox
- Run DOSBox
- Mount the game directory:
mount c C:\path\to\Avalon c: cd HITS Hits.exe
dosbox -c "mount c C:\path\to\Avalon" -c "c:" -c "cd HITS" -c "Hits.exe"For the best experience, you might want to adjust DOSBox settings:
cycles=autoorcycles=10000for appropriate speedfullscreen=truefor immersive retro experience
The game features original music composed specifically for the game:
- JONAS08.S3M (696 KB)
- JONAS11.S3M (836 KB)
- MOD.S3M (124 KB)
- HMM.S3M (108 KB)
All tracks are in S3M (Scream Tracker 3 Module) format, a popular tracker format of the era.
Programming & Design: Jordi Corrales Jimรฉnez & friends
Characters (Digitized Actors):
- CrowDat
- Jonas
- P.J.
- Hair-Do
All character sprites were created by digitizing real video footage of the developers and friends - a technique popularized by Mortal Kombat.
The complete source code is included in Genera/PRG/Hits/HITS.PRG. The game is written in DIV language, which is similar to Pascal. The code includes:
- Main game loop and state management
- 2-player input handling
- Collision detection system
- Animation system (9 frames per character)
- Health bar mechanics
- Sound and music management
Feel free to explore and learn from it!
This game was created in the year 2000, when:
- Windows ME and Windows 2000 were the latest operating systems
- DIV Games Studio 2 was a popular game creation tool in Spain
- Digitized graphics in games were still considered cutting-edge
- Most people were still using CRT monitors
- Game development tools were far less accessible than today
Creating a game with digitized characters required actual video capture hardware, which made this project quite ambitious for a group of students!
This is a personal project from 2000, shared for historical and educational purposes.
Feel free to:
- Play it and enjoy the nostalgia
- Learn from the source code
- Share it with others interested in retro gaming
- The entire game was made in just one month (with lots of other life happening in between)
- We used a real video capture card to digitize ourselves - pretty high-tech for 2000!
- The game runs at 20 FPS, which was perfectly acceptable for DOS games
- The executable is 4.2 MB - quite large for a DOS game, mostly due to the digitized graphics
- The original development paths were on the D: drive (
D:\DIV2\...)
Thanks to:
- Hammer Technologies for creating DIV Games Studio
- Our friends and families who let us capture their embarrassing fighting poses
- The Spanish DIV community of the early 2000s
- Everyone who remembers the golden age of amateur game development
Made with โค๏ธ and teenage enthusiasm in the year 2000
This project is preserved as a digital artifact of early 2000s amateur game development. It represents a moment in time when a group of friends learned programming, game design, and digital media production by actually doing it.
