A powerful image loading and caching framework which allows for hassle-free image loading in your app - often in one line of code.
Nuke pulls together stable, mature libraries from Swift ecosystem into simple, lightweight package that lets you focus on getting things done.
- Hassle-free image loading into image views and other targets
- Two cache layers including LRU memory cache
- Image transformations
- Freedom to use networking, caching libraries of your choice
- Alamofire, Gifu, Toucan plugins
- Automated prefetching with Preheat library
- Performant, handles heavy workloads with ease
Upgrading from the previous version? Use a migration guide.
Nuke allows for hassle-free image loading into image views and other targets.
Nuke.loadImage(with: url, into: imageView)Nuke.loadImage(with:into:) method cancels previous outstanding request associated with the target. No need to implement prepareForReuse. The requests also get cancelled automatically when the target deallocates (Nuke holds a weak reference to a target).
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
Nuke.loadImage(with: url, into: cell.imageView)
}Each image request is represented by Request struct. It can be created with either URL or URLRequest and then further customized.
// Create and customize URLRequest
var urlRequest = URLRequest(url: url)
urlRequest.cachePolicy = .reloadIgnoringLocalCacheData
urlRequest.timeoutInterval = 30
var request = Request(urlRequest: urlRequest)
// You can add arbitrary number of transformations to the request
request.process(with: GaussianBlur())
// Disable memory caching
request.memoryCacheOptions.writeAllowed = false
// Load an image
Nuke.loadImage(with: request, into: imageView)Nuke has a flexible loadImage(with request: Request, into target: AnyObject, handler: @escaping Handler) method in which target is a simple reuse token. The method itself doesn't do anything when the image is loaded - you have full control over how to display it, etc. Here's one simple way to use it:
indicator.startAnimating()
Nuke.loadImage(with: request, into: view) { [weak view] in
view?.handle(response: $0, isFromMemoryCache: $1)
indicator.stopAnimating()
}Another way to use Nuke with custom targets is to implement Target protocol:
extension UIButton: Nuke.Target {
func handle(response: Result<Image>, isFromMemoryCache: Bool) {
guard let image = response.value else { return }
self.setImage(image, for: .normal)
}
}You can use Manager to load images directly without providing a target.
Manager.shared.loadImage(with: url, token: nil) {
print("image \($0.value)")
}If you'd like to be able to cancel the requests use a CancellationTokenSource:
let cts = CancellationTokenSource()
Manager.shared.loadImage(with: url, token: cts.token) {
print("image \($0.value)")
}
cts.cancel()You can specify custom image processors using Processing protocol which consists of a single method process(image: Image) -> Image?. Here's an example of custom image filter that uses Core Image:
struct GaussianBlur: Processing {
var radius = 8
func process(image: UIImage) -> UIImage? {
return image.applyFilter(CIFilter(name: "CIGaussianBlur", withInputParameters: ["inputRadius" : self.radius]))
}
// `Processing` protocol requires `Equatable` to identify cached images.
// If your processor doesn't have any parameters simply return `true`.
func ==(lhs: GaussianBlur, rhs: GaussianBlur) -> Bool {
return lhs.radius == rhs.radius
}
}See Toucan plugin for some useful image transformations
Preheating (prefetching) means loading images ahead of time in anticipation of its use. Nuke provides a Preheater class that does just that:
let preheater = Preheater(manager: Manager.shared)
// User enters the screen:
let requests = [Request(url: url1), Request(url: url2), ...]
preheater.startPreheating(for: requests)
// User leaves the screen:
preheater.stopPreheating(for: requests)You can use Nuke in combination with Preheat library which automates preheating of content in UICollectionView and UITableView. With iOS 10.0 you might want to use new prefetching APIs provided by iOS.
See Performance Guide to see what else you can do to improve performance
Allows you to replace networking layer with Alamofire. Combine the power of both frameworks!
Gifu plugin allows you to load and display animated GIFs.
Toucan plugin provides a simple API for processing images. It supports resizing, cropping, rounded rect masking and more.
FLAnimatedImage Plugin (Deprecated)
FLAnimatedImage plugin allows you to load and display animated GIFs with smooth scrolling performance and low memory footprint.
Nuke is designed to support dependency injection. It provides a set of protocols - each with a single responsibility - which manage loading, decoding, processing, and caching images. You can easily create and inject your own implementations of those protocols:
| Protocol | Description |
|---|---|
Loading |
Loads images |
DataLoading |
Downloads data |
DataDecoding |
Converts data into image objects |
Processing |
Image transformations |
Caching |
Stores images into memory cache |
Nuke has a basic built-in DataLoader class that implements DataLoading protocol. It uses Foundation.URLSession which is a part of the Foundation's URL Loading System. Another part of it is Foundation.URLCache which provides a composite in-memory and on-disk cache for data. By default it is initialized with a memory capacity of 0 MB (Nuke only stores decompressed images in memory) and a disk capacity of 150 MB.
See Image Caching Guide to learn more about URLCache, HTTP caching, and more
If you'd like to use a third-party caching library check out Third Party Libraries: Using Other Caching Libraries
Most developers either have their own networking layer, or use some third-party framework. Nuke supports both of these workflows. You can integrate a custom networking layer by implementing DataLoading protocol.
See Alamofire Plugin that implements
DataLoadingprotocol using Alamofire framework
If you'd like to use your own network layer see Third Party Libraries: Using Other Networking Libraries
Nuke provides a fast in-memory Cache that implements Caching protocol. It stores processed images ready to be displayed. Cache uses LRU (least-recently used) replacement algorithm. By default it is initialized with a memory capacity of 20% of the available RAM. As a good citizen Cache automatically evicts images on memory warnings, and removes most of the images when application enters background.
- iOS 9.0 / watchOS 2.0 / macOS 10.11 / tvOS 9.0
- Xcode 8
- Swift 3
Nuke is available under the MIT license. See the LICENSE file for more info.
