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Google
- Kirkland, WA, US
- https://jaebaek.github.io/
Stars
A study playground about SAT solvers, their implementation and applications
Vulkan layers to measure and analyze graphics performance.
An Open Source Machine Learning Framework for Everyone
Talvos is a dynamic-analysis framework and debugger for Vulkan/SPIR-V programs.
A set of samples to illustrate Vulkan API on Android
cpptoml is a header-only library for parsing TOML
Clspv is a compiler for OpenCL C to Vulkan compute shaders
Source-to-source transformation to call native symbolic execution library and SMT Kit
Simple Theorem Prover, an efficient SMT solver for bitvectors
SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for advanced 3D graphics.
**Deprecated repository** for Vulkan loader and validation layers
A shader script tester for Vulkan. Moved to https://gitlab.freedesktop.org/mesa/vkrunner
UNMAINTAINED: Examples of using the LLVM and Clang compilation libraries and tools
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
C++ examples for the Vulkan graphics API


