Refine patrol ET craft movement #372
Merged
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Motivation
Description
startY/directionpatrol fields with apatrolDirectionvector and set initial velocity topatrolDirection * moveSpeedon enable.patrolTargetBiasandpatrolDespawnPaddinginspector fields and implementedResolvePatrolDirection()to derive traversal direction from spawn side.PatrolMovement()to compute lateral jitter using Perlin noise (combiningwanderAmplitude/wanderFrequencyandpatrolJitterAmplitude/patrolJitterFrequency) and to blend movement toward the target usingVector2.LerpwithpatrolTargetBiaswhen the player is withindetectionRange.IsPastPatrolBounds()logic to deactivate (despawn) patrol craft once they pass the view bounds pluspatrolDespawnPadding.Testing
Codex Task