Fix level-win duplicate handling, apply mouse-control changes immediately, and default asteroid gravity off #371
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Motivation
Description
AllAsteroidsClearedsubscription and the internal delayed level-win coroutine fromAsteroidManagerand simplifiedCheckLevelWinConditionto only raiseAllAsteroidsClearedwhen counts reach zero.AreAsteroidsOnScreenandLevelWinAfterDelayhelpers and removed thelevelWinCoroutineStartedflag and related logic.SetMouseControlEnabled(bool)toPlayerControllerand used it atAwaketo initializemouseControlEnabled, with safe enabling/disabling ofrightClickAction.SettingsPanel.ToggleMouseControlto persist the preference and immediately callSetMouseControlEnabledon all activePlayerControllerinstances, and changedLargeAsteroidBehaviorto setenableGravitationalPulldefault tofalse.Testing
Codex Task