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Custom decode velocity function compilation error #7

@rwesterlund

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@rwesterlund

When defining SMAA_DECODE_VELOCITY to point towards a function that takes a float4 vector an error is generated at line 1323 because the input will be a float2 from swizzling the rg components of the texture sampling, whereas in the other three cases there is no swizzling so a float4 is passed.

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