I am trying to integrate SMAA into my little engine, and I just finished integrating the edge detection part. The red/green edge texture is also generated. But it's hard for me to check whether I am integrating correctly since quite a lot of people reported the problems they met in #8 and #5. I don't see a final conclusion in these issues such as "DO flip the area/search texture" or "DO NOT use this PR #5". This makes me quite confused.
So I am wondering if you could give some final suggestions for the flipping issue.
Besides, it seems that https://github.com/RobertBeckebans/RBDOOM-3-BFG provides a correct GLSL implementation and it got a lot of stars. I am going to refer to his code for a comparison.