A comprehensive random number generation library for TypeScript and JavaScript. It provides a seeded random number generator (RNG) class for deterministic results, along with a set of global convenience functions for quick and easy use.
Note that this is not meant for cryptography and should not be considered "safe" for such purposes.
npm install @ironarachne/rngThe core of this library is the RNG class. You can instantiate it with a seed (number or string) to get a deterministic sequence of random numbers. This is ideal for procedural generation, games, or testing where reproducibility is key.
import { RNG } from '@ironarachne/rng';
// Initialize with a numeric seed
const rng1 = new RNG(12345);
console.log(rng1.int(1, 100)); // Always produces the same sequence for seed 12345
// Initialize with a string seed
const rng2 = new RNG("my-seed-string");
console.log(rng2.item(['apple', 'banana', 'cherry']));next(): Returns a random float between 0 (inclusive) and 1 (exclusive).int(min, max): Returns a random integer betweenminandmax(inclusive).float(min, max): Returns a random float betweenminandmax.bellFloat(min, max): Returns a random float betweenminandmaxwith a bell-curve distribution (approximated by summing 3 random floats).item(array): Returns a random item from the given array.randomSet(count, array): Returns a new array containingcountunique items selected randomly from the source array.randomString(length): Generates a random alphanumeric string of the specified length.shuffle(array): Shuffles the given array in place using the Fisher-Yates algorithm.simple(max): Returns a random float between 1 andmax.weighted(items): Selects a value from an array ofWeightedEntryobjects. Each entry must have avalueand acommonality(weight). Returns thevalueof the selected entry.
const lootTable = [
{ value: 'gold', commonality: 10 },
{ value: 'silver', commonality: 50 },
{ value: 'copper', commonality: 100 }
];
const loot = rng.weighted(lootTable); // Returns 'gold', 'silver', or 'copper'For simple use cases where you don't need to manage a specific seed instance, the library exports a global instance and wrapper functions. These share a single global state.
import { int, item, setSeed } from '@ironarachne/rng';
// Optional: Set the global seed
setSeed(Date.now());
const roll = int(1, 20);
const fruit = item(['apple', 'banana', 'cherry']);Available global functions:
bellFloat(min, max)float(min, max)int(min, max)item(array)randomSet(count, array)randomString(length)setSeed(seed)shuffle(array)simple(max)(Returns 1 to max)weighted(items)
This project uses TypeScript.
- Clone the repository.
- Install dependencies:
npm install
To build the project:
npm run buildTests are written using Vitest.
npm testThis project uses Biome for linting and formatting.
npm run biomeGenerate documentation using TypeDoc:
npm run docsContributions are welcome! Please follow these steps:
- Fork the repository.
- Create a new branch for your feature or bugfix.
- Write code and add tests.
- Ensure all tests pass and the code is linted.
- Submit a pull request.
MIT