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Planning
Korrow edited this page Aug 12, 2016
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#Systems
- Game Rendering
- Cameras
- Hud/Menus
- Event Messaging
- Audio
- Collision
- Input
- Resource Manager
- Logging (SDL Logging?)
- Assertions - yes
- Map
- AI
#Milestones
- Sprite on screen, move using key input
- Get all ECS
- Systems:
- Rendering System
- Resource Management
- Input
- Logging and Refactoring
- Collision with other entities
- Collision with basic game world
- Basic AI + collision
for collider1 in colliders:
for collider1 in colliders:
if collides(collider1, collider2):
doStuff()
- Event Messaging
- Maps
- Camera
- Hud
- Menus