Graduated in Computer Science by Universidade Federal do Ceará (2021) and master in Computer Science, with emphasis in Computer Graphics and Virtual Reality (2024). I love math, games, and working with both together.
- DOI>BARBOSA, ÍCARO S.; VIDAL, CRETO A. ; C. NETO, JOAQUIM BENTO ; L. JÚNIOR, ANTÔNIO JOSÉ M. ; GOMES, GEORGE ALLAN M. . Proposing an architecture for developing tactical shooter games employing Virtual Reality. In: Anais Estendidos do Simpósio Brasileiro de Jogos e Entretenimento Digital, 2023, Brasil. Anais Estendidos do XXII Simpósio Brasileiro de Jogos e Entretenimento Digital (SBGames Estendido 2023), 2023. p. 293.
- DOI>PINHEIRO, EMERSON B. ; VIDAL, CRETO A. ; NETO, JOAQUIM B. CAVALCANTE ; LEITE, ANTONIO J. MELO ; GOMES, GEORGE A. M. ; DA S. BARBOSA, ICARO . RealShooting: Expanding the experience of point-and-click target shooting games. In: 2021 20th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames), 2021, Gramado. 2021 20th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames), 2021. p. 144-152.
- C/C++
- C#
- Python
- Javascript
- Java
- LinkedIn: https://www.linkedin.com/in/icarosbarbosa
- E-Mail: icaro_s_barbosa@outlook.com
- Website: https://icaroslb.github.io/icaroslb/
- Curriculo Lattes: http://lattes.cnpq.br/1866858763840341

