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icaroslb/README.md

Hi there, I'm Ícaro! 👋

Graduated in Computer Science by Universidade Federal do Ceará (2021) and master in Computer Science, with emphasis in Computer Graphics and Virtual Reality (2024). I love math, games, and working with both together.

Researchs

  • DOI>BARBOSA, ÍCARO S.; VIDAL, CRETO A. ; C. NETO, JOAQUIM BENTO ; L. JÚNIOR, ANTÔNIO JOSÉ M. ; GOMES, GEORGE ALLAN M. . Proposing an architecture for developing tactical shooter games employing Virtual Reality. In: Anais Estendidos do Simpósio Brasileiro de Jogos e Entretenimento Digital, 2023, Brasil. Anais Estendidos do XXII Simpósio Brasileiro de Jogos e Entretenimento Digital (SBGames Estendido 2023), 2023. p. 293.
  • DOI>PINHEIRO, EMERSON B. ; VIDAL, CRETO A. ; NETO, JOAQUIM B. CAVALCANTE ; LEITE, ANTONIO J. MELO ; GOMES, GEORGE A. M. ; DA S. BARBOSA, ICARO . RealShooting: Expanding the experience of point-and-click target shooting games. In: 2021 20th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames), 2021, Gramado. 2021 20th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames), 2021. p. 144-152.

Languages

  • C/C++
  • C#
  • Python
  • Javascript
  • Java

Contact

Pinned Loading

  1. CG_2 CG_2 Public

    Ray tracing renderer developed to the subject of Computer Graphics 2

    C 1

  2. SpyGame SpyGame Public

    Spy game made as an activity of the Mathematics and Physics for Games subject

    C 2

  3. LitoEngine LitoEngine Public

    Engine created to use in Computer Science course

    C++

  4. Genius_game Genius_game Public

    Development of game genius in Unity

    ShaderLab

  5. Senha Senha Public

    Jogo senha

    Vue

  6. JogoDaVelha JogoDaVelha Public

    Jogo da velha produzido na cadeira CK0211 - Fundamentos de Programação

    Python