Highlights
- Pro
Stars
Laser control code and examples for EtherDream and TouchDesigner
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
Reverse engineering the protocol for the VIVE wireless dongle and the 6DoF Ultimate tracker
WAV utility for saving and loading wav files in Unity
scale space blob-detection optimized using CUDA
2D and 3D clustering in Unity using k-means
Motion OPerators for Houdini, a motion graphics toolkit.
【Unity】コマンドライン引数を解析して指定されたクラスのインスタンスに変換するパッケージ
Simple command line argument parser for Unity
Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture asset. Also options for _InverseView matrix and _CameraNormals…
Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.
Algorithm to unwrap labels using edge markers
The official code repository for examples in the O'Reilly book 'Generative Deep Learning'
Swiss Ephemeris for .Net. A Swiss Ephemeris portage for .Net.
An attempt to port the spirit of the Processing visualization language to Adobe Indesign.
『ゼロから作る Deep Learning ❷』(O'Reilly Japan, 2018)
A 3D hand skeleton reconstruction setting for Touch Designer from Leap Motion
📑 A collection of code snippets and examples showing syntax and capabilities of VEX language inside SideFX Houdini
Resources on the topic of digital morphogenesis (creating form with code). Includes links to major articles, code repos, creative projects, books, software, and more.
My personal library of Houdini digital assets and shelf tools.


