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A framework for rapid prototyping and development of real-time rendering techniques.
A beautiful stack trace pretty printer for C++
Official implementation of "Implicit Neural Representations with Periodic Activation Functions"
Marlin is a firmware for RepRap 3D printers optimized for both 8 and 32 bit microcontrollers. Marlin supports all common platforms. Many commercial 3D printers come with Marlin installed. Check wit…
CR-6 SE touchscreen software extended with more functionality and pages than the stock CR-6 touchscreen software. Replaces the version that used to be bundled with the motherboard firmware.
AMD Ryzen™ AI Software includes the tools and runtime libraries for optimizing and deploying AI inference on AMD Ryzen™ AI powered PCs.
LucidRaster: real-time GPU software rasterizer for exact OIT
Very fast synchronous and asynchronous C++17 logging library
The C++ Standard Library for Parallelism and Concurrency
Easily switch a specific power plan variable that affects videogame's processes performance on AMD CPUs using PBO
A C++ implementation of the Schubfach algorithm - fast and accurate conversion of IEEE-754 double values to decimal strings
Collection of step-by-step playbooks for setting up AI/ML workloads on NVIDIA DGX Spark devices with Blackwell architecture.
benjoffe / fast-date-benchmarks
Forked from cassioneri/eafSupplementary material to "Fast Date" blog post. Forked from Neri-Schneider EAF.
tiny dependency-free lossless compressor for BC/DXT texture streams (C99, ~1000 LoC)
Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations + Simple stupid SVG parser + Debian Packages
MFCC-based lip-sync library using WASM and WebAudio based on uLipSync
MFCC-based LipSync plug-in for Unity using Job System and Burst Compiler
Enables x64 applications to call any x86 function through a special function called X86Call
A set of shaders for Godot to create realistic humanoid characters
A simple environment for writing and experimenting with hand-written CUDA PTX kernels.
Augmented Vertex Block Descent (AVBD) reference implementation
Minimal GPU video decoding sample for Vulkan, DX12 and DX11
Lightweight non-blocking HTTP server in C inspired by nginx's event-driven architecture
Realtime softbody simulation in the browser with WebGPU
Chroma (developed by Ubisoft) is a one-stop solution for detecting color blindness-related issues in games. It replicates Protanopia, Deuteranopia, and Tritanopia filters over the game screen, help…

