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We need sampling built-ins #1021

@abadams

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@abadams

It's annoying to write the same chunk of code over and over whenever you want to sample a Func at a floating point location. We should provide built-ins. The bit that makes this hard: these built-ins should map to using the texture sampling units when inside GPU kernels.

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    enhancementNew user-visible features or improvements to existing features.

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