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Description
- Unity editor version: 2022.3.62f1
- External Dependency Manager version: 1.2.176
- Source you installed EDM4U: .unitypackage (IIRC)
- Features in External Dependency Manager in use: Android Resolver, iOS Resolver
- Plugins SDK in use: Facebook
- Platform you are using the Unity editor on: Mac
I have a custom Gradle template that contains this line:
namespace "com.unity3d.player"
in this section:
// Android Resolver Exclusions Start
android {
namespace "com.unity3d.player"
packagingOptions {
exclude ('/lib/armeabi/*' + '*')
exclude ('/lib/mips/*' + '*')
exclude ('/lib/mips64/*' + '*')
exclude ('/lib/x86/*' + '*')
exclude ('/lib/x86_64/*' + '*')
}
}
// Android Resolver Exclusions End
Everytime I do the first Android build, Unity or Android resolver removes this namespace. Which then causes the gradle build to fail. If I re-add this line and start another build, everything runs through smoothly.
What is the reason for this behavior, and how can I resolve this?
What's the issue repro rate? 100%
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