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…the repo; Adding some logs
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…to-see # Conflicts: # src/UnityExtension/Assets/Editor/GitHub.Unity/UI/Subview.cs
…for-all-the-world-to-see # Conflicts: # src/UnityExtension/Assets/Editor/GitHub.Unity/UI/HistoryView.cs
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It was suggested at one point, that we try to always use the v3 Repos - Create method that takes an organization and supply the login username instead of an organization. The hope was that would help secure us from accidental publishing to a new user when we were expecting the previously authenticated user. I did some tests and I see that is not possible. |
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Fixes #5
Depends on:
When a local repo doesn't exist on GitHub, we should give the user an opportunity to publish it from Unity so that they can start sharing the project with other teammates.
This pull request implements the UI for publishing a repo (but still needs hooking up):
FUN GIF TIME! 🎥 ✨
❓ When the user isn't logged in, should we pop open the Authentication window instead so that they can publish to GitHub? If we do, is there a way to "remember" that they were in the middle of publishing and replace the window with the Publish window?