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Freelancer
- Paris, France
- https://geowarin.com
- @geowarin
Lists (3)
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Convert Synty POLYGON asset packs to Godot 4.5+ with proper materials and custom shaders
An implementation of Steam Audio FMOD integration in C# for Godot 4.
Use your Steam Deck as a high end, low latency game controller and touchscreen for your PC.
A modern, cross platform IDE for .NET, built with .NET & Godot
GTML - Godot Text Markup Language Build Godot 4 UI using HTML and CSS. Write menus, HUDs, and panels with familiar web syntax instead of the scene editor. Supports flexbox, gradients, hover states,…
A framework for making Editor-only, Project Manager & auto-imported plugins for the Godot game engine
An extremely fast Python package and project manager, written in Rust.
Limiter, compressor, convolver, equalizer and auto volume and many other plugins for PipeWire applications
GodotTogether - Work in progress live collaboration plugin for Godot
A GDScript implementation of a line renderer in Godot.
A Godot 4.3 demo project.
Lens flares and god rays implemented in a Godot 4 compositor effect
Collection of post process shaders for Godot 4.4 implemented as CompositorEffects
A simple Godot 4 lens flare effect with CompositorEffect
ArchUnitTS is an architecture testing library. Specify and ensure architecture rules in your TypeScript app. Easy setup and pipeline integration.
BOTW Fire VFX Scene , model and shader
Demo to test a navigation agents with avoidance in Godot with large agent numbers for my prototype.
Compute shader implementation of precomputed atmospheric scattering in Godot.
This project aims to fix or address some issues in Grand Theft Auto IV: The Complete Edition
A faster code formatter for GDScript and Godot 4
A set of shaders for Godot to create realistic humanoid characters



