Privacy-respecting static JSON API for the GameHub Android app. This repository hosts all the configuration files, component manifests, and mock responses that were previously served by Chinese servers.
GitHub Repository: https://github.com/gamehublite/gamehub_api
Raw URL Base: https://raw.githubusercontent.com/gamehublite/gamehub_api/main/
This is a static file repository that stores JSON configuration files and data manifests. It works together with the Cloudflare Worker to provide a complete privacy-respecting API infrastructure.
All files in this repository are served via GitHub's raw content API and consumed by the Cloudflare Worker proxy.
gamehub_api/
├── agreement/ # User agreement files
├── base/
│ └── getBaseInfo # App base configuration
├── card/ # Game card/detail endpoints (mostly empty)
├── cloud/
│ └── game/
│ └── check_user_timer # Cloud sync timer (empty)
├── components/ # Component download manifests
│ ├── box64_manifest # Box64 emulator versions (13 items)
│ ├── drivers_manifest # GPU drivers (50+ items)
│ ├── dxvk_manifest # DirectX to Vulkan layers
│ ├── vkd3d_manifest # Direct3D 12 to Vulkan
│ ├── games_manifest # Pre-configured game profiles
│ ├── libraries_manifest # Windows libraries for Wine
│ └── steam_manifest # Steam integration files
├── devices/ # Device compatibility info
├── email/ # Email endpoints (empty)
├── ems/ # EMS endpoints (empty)
├── game/
│ ├── getDnsIpPool # DNS pool (empty - allows direct Steam connections)
│ ├── getSteamHost/
│ │ └── index # Steam CDN IPs (hosts file format)
│ └── ... # Other game-related endpoints
├── simulator/
│ └── v2/
│ └── getComponentList # Component list endpoint
├── upgrade/ # App update info
└── user/ # User endpoints (empty)
The most important files in this repository are the component manifests. These JSON files list all downloadable components for the GameHub app.
Type: 1 Purpose: Box64 and FEX emulator builds for x86_64 game emulation on ARM64 devices Total Items: 13
Contains versions like:
- Box64-0.38 (4.1 MB)
- Box64-0.37-b2 (4.3 MB)
- Box64-0.37-b1 (4.2 MB)
- FEX-20251025 (11.0 MB)
- FEX-20250910 (11.6 MB)
- FEX-20250823 (11.7 MB)
- And older versions...
Type: 2 Purpose: GPU-specific drivers and Mesa builds Categories:
- Mali drivers (Panfrost, Bifrost)
- Adreno drivers (Freedreno, Turnip)
- PowerVR drivers
Type: 3 Purpose: DirectX 9/10/11 to Vulkan translation layers
Type: 4 Purpose: Direct3D 12 to Vulkan translation layers
Type: 5 Purpose: Pre-configured Wine prefixes and game-specific configurations
Type: 6 Purpose: Windows DLLs and libraries for Wine compatibility
Type: 7 Purpose: Steam client integration files
All component manifests follow this JSON structure:
{
"code": 200,
"msg": "Success",
"data": {
"type": 1,
"type_name": "box64",
"display_name": "Box64 Emulators",
"total": 13,
"components": [
{
"id": 327,
"name": "Box64-0.37-b2",
"display_name": "",
"version": "1.0.0",
"version_code": 1,
"download_url": "https://zlyer-cdn-comps-en.bigeyes.com/ux-landscape/pc_zst/bfb6/b3/91/bfb6b3914b8f7abb792d8acafa676861.tzst",
"file_md5": "bfb6b3914b8f7abb792d8acafa676861",
"file_size": "4272182",
"file_name": "Box64-0.37-b2.tzst",
"logo": "https://zlyer-cdn-comps-en.bigeyes.com/ux-landscape/game-image/45e6/0d/21/45e60d211d35955bd045aabfded4e64b.png",
"is_ui": 1,
"type": 1
}
// ... more components
]
}
}Key Fields:
id- Unique component identifiername- Component namedownload_url- Direct CDN link (downloads bypass the worker)file_md5- MD5 checksum for verificationfile_size- Size in bytesfile_name- Filename with extension (.tzst typically)type- Component type (1-7)
App base configuration returned on startup:
{
"code": 200,
"msg": "Success",
"data": {
"cloud_game_switch": 2,
"guide_info_img": "https://zlyer-cdn-comps-en.bigeyes.com/...",
"guide_storage_img": "https://zlyer-cdn-comps-en.bigeyes.com/..."
},
"time": "1759483449"
}Steam CDN optimization hosts file (plain text):
#steam Start
23.47.27.74 steamcommunity.com
104.94.121.98 www.steamcommunity.com
23.45.149.185 store.steampowered.com
23.47.27.74 api.steampowered.com
23.53.35.201 store.akamai.steamstatic.com
#steam End
# Last Update Time : 2025-06-30 09:55:04
Empty response (cloud sync feature removed):
{
"code": 200,
"msg": "",
"data": []
}Empty DNS pool (allows direct Steam connections):
{
"code": 200,
"msg": "",
"data": []
}[GameHub App]
↓
[Cloudflare Worker] ← Routes requests
↓
├─→ GitHub (this repository) ← Static data
├─→ Chinese Server ← Game metadata (IP hidden)
└─→ Worker-generated ← Empty responses
Request Flow Example:
- App requests:
POST /simulator/v2/getComponentList(type=1, page=1) - Worker fetches:
https://raw.githubusercontent.com/gamehublite/gamehub_api/main/components/box64_manifest - GitHub returns: Full manifest JSON
- Worker transforms: Paginates and renames "components" → "list"
- App receives: Page 1 of Box64 components
- App downloads: Direct from CDN (worker not involved)
-
Edit the appropriate manifest file:
vim components/box64_manifest
-
Add new component entry to the
componentsarray:{ "id": 346, "name": "Box64-0.39-b1", "download_url": "https://github.com/gamehublite/gamehub_api/releases/download/Components/Box64-0.39-b1.tzst", "file_md5": "abc123...", "file_size": "4300000", "file_name": "Box64-0.39-b1.tzst", "type": 1, "version": "1.0.0", "version_code": 1, "is_ui": 1, "logo": "https://github.com/gamehublite/gamehub_api/releases/download/Components/45e60d211d35955bd045aabfded4e64b.png" } -
Update the
totalcount indataobject -
Update all API endpoint files that reference this component type:
components/downloads- Add to downloads array, update totalsimulator/v2/getAllComponentList- Add to list array, update totalsimulator/v2/getComponentList- Add to list array, update totalsimulator/executeScript/qualcomm- Add to components array (if Fex/Box64)simulator/executeScript/generic- Add to components array (if Fex/Box64)
-
Upload the component file (.tzst) to GitHub releases:
# Go to: https://github.com/gamehublite/gamehub_api/releases/tag/Components # Upload the .tzst file via the web interface
-
Commit and push:
git add . git commit -m "Add Box64 0.38-b1" git push origin main
-
Changes propagate:
- GitHub: < 10 seconds
- Cloudflare Worker cache: 5 minutes
- App receives: Next request after cache expiry
Edit files in base/, game/, cloud/, etc. and push changes. Same propagation timing applies.
JSON Files:
- All manifests and configs
- Standard JSON with pretty printing
- Use UTF-8 encoding
Plain Text:
game/getSteamHost/index(hosts file format)- Line-separated, no JSON wrapper
- ❌ User data
- ❌ Analytics tracking
- ❌ Personal information
- ❌ Device fingerprints
- ❌ IP addresses
- ✅ Public component manifests
- ✅ Open source configuration data
- ✅ CDN download links (publicly accessible)
- ✅ Steam optimization data
- ✅ Empty responses for removed features
All component downloads are hosted on external CDN:
https://zlyer-cdn-comps-en.bigeyes.com/ux-landscape/pc_zst/...
Important:
- This repository only provides download URLs
- Actual file downloads are direct from CDN
- Worker and GitHub never see download traffic
- Your IP is not logged by this infrastructure
All API responses follow this structure:
{
"code": 200, // HTTP-like status code
"msg": "Success", // Status message
"data": { ... }, // Actual response data
"time": "1759483449" // Unix timestamp (optional)
}Status Codes:
200- Success500- Error (rare, only for malformed files)
- Total Files: ~50+ JSON files
- Total Size: < 1 MB (all text-based)
- Update Frequency: As needed (new component releases)
- Public Access: Yes (GitHub raw URLs)
Direct Access (Not Recommended):
curl https://raw.githubusercontent.com/gamehublite/gamehub_api/main/components/box64_manifestVia Cloudflare Worker (Recommended):
curl -X POST https://gamehub-api.secureflex.workers.dev/simulator/v2/getComponentList \
-H "Content-Type: application/json" \
-d '{"type": 1, "page": 1, "page_size": 10}'The worker adds:
- Pagination
- CORS headers
- Caching
- Field transformations
- Error handling
- Cloudflare Worker: gamehub-api - API proxy and router
- APK Modifications: See main GameHub analysis documentation
Hosting: GitHub Pages (raw content API) Format: JSON (UTF-8) Caching: 5 minutes (Cloudflare Worker) Access: Public (no authentication) Rate Limits: GitHub standard limits apply
- Initial repository setup
- Added all component manifests
- Added configuration files
- Added empty responses for removed features
For questions about the Cloudflare Worker integration, see the gamehub-api repository.