Allow moves violating superko to be played; only enforce basic ko rule#411
Merged
zsalch merged 3 commits intofeaturecat:nextfrom Nov 3, 2018
Merged
Allow moves violating superko to be played; only enforce basic ko rule#411zsalch merged 3 commits intofeaturecat:nextfrom
zsalch merged 3 commits intofeaturecat:nextfrom
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You don't really need hash to detect immediate recapture, but this is the most straightforward way based on existing code...
I mentioned labeling intersections forbidden by the superko rule, but haven't looked into the drawing code. I'm not sure what's the best way to indicate a forbidden intersection; maybe a cross, or gray-out?