GM engine for spritesmith.
gmsmith depends on gm which depends on Graphics Magick.
I have found it is best to install from the site rather than through a package manager (e.g. apt-get) to get the latest as well as without transparency issues.
This module has been developed and tested against 1.3.17.
Alertnatively, you can use ImageMagick which is implicitly discovered if
gmis not installed. http://www.imagemagick.org/script/index.php
Install the module with: npm install gmsmith
// Convert images into gmsmith objects
var images = ['img1.jpg', 'img2.png'];
gmsmith.createImages(this.images, function handleImages (err, imgs) {
// Create a canvas to draw onto (200 pixels wide, 300 pixels tall)
gmsmith.createCanvas(200, 200, function (err, canvas) {
// Add each image at a specific location (upper left corner = {x, y})
var coordinatesArr = [{x: 0, y: 0}, {x: 50, y: 50}];
imgs.forEach(function (img, i) {
var coordinates = coordinatesArr[i];
canvas.addImage(img, coordinates.x, coordinates.y);
}, canvas);
// Export canvas to image
canvas['export']({format: 'png'}, function (err, result) {
result; // Binary string representing a PNG image of the canvas
});
});
});This module was built to the specification for all spritesmith modules.
https://github.com/twolfson/spritesmith-engine-test
These are options specific gmsmith
- options
Object- quality
Number- Quality of output image on a scale from 0 to 100
- quality
In lieu of a formal styleguide, take care to maintain the existing coding style. Add unit tests for any new or changed functionality. Lint using grunt and test via npm test.
Support this project and others by twolfson via gittip.
Copyright (c) 2013 Todd Wolfson
Licensed under the MIT license.
