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Unfancy JavaScript
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drewlesueur/coffee-script
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__useGetSet__ = true
ok ?= () ->
band =
name: "Aterciopelados"
albums: ["Rio", "Oye", "Gozo Poderoso"]
members: ["Andrea", "Hector"]
_get: (obj, name) ->
if name in obj.members
"Yea!"
else
undefined
ok band.name is "Aterciopelados"
ok band.Andrea is "Yea!"
{name} = band
ok name is "Aterciopelados"
Another =
name: "Another"
_get: (obj, prop) ->
"#{obj._type.name}:#{prop}"
Animal =
makeNoise: (self) ->
self.noise + " normal animal"
name: "Animal"
size: "big"
_type: Another
Dog =
makeNoise: (self, extra) ->
self.noise + extra
noise: "bark"
_type: Animal
name: "Dog"
dog =
extra: "test for drew"
_type: Dog
ok dog.size is "big"
ok dog.makeNoise("woof") is "barkwoof"
ok dog.yoyo is "Dog:yoyo"
Wrapper =
_set: (obj, prop, val) ->
obj.attributes[prop] = val
obj.attributes[prop] = val
person =
_type: Wrapper
eyes: "brown"
attributes: {}
person.age = 11
ok person.attributes.age is 11
#a = {}
#a.b = {}
#a.b.casper = 2
#a.b[1 + 100] = 30
#a.b[ a.b("c") ] = 400
#
#a["b" + a.b("way")]["socks"]
__useGetSet__ = false
#Not compatible with existing class syntax
#
#
#TODO
# define the _get function simpler
# have a if obj._get or _obj._type at the beginning so you don't have to worry about this and stuff
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