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Haxemaps is an library written in Haxe language designed to accelerate the implementation of a map application. The proposed framework allows to arbitrary combine vector and raster (e.g. tile-layer, WMS image) layers or overlays. On top of that it is possible to easily extend the basic functionality and implement custom static as well as interac…

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Original source: https://code.google.com/p/haxemaps/

HaxeMaps

HaxeMaps

Haxemaps is an library written in Haxe language designed to accelerate the implementation of a map application. The proposed framework allows to arbitrary combine vector and raster (e.g. tile-layer, WMS image) layers or overlays. On top of that it is possible to easily extend the basic functionality and implement custom static as well as interactive layers.

The documentation (in Czech) as well as the online demo can be found here.

Setup/Installing:

dependency: http://openfl.org/

haxelib git haxemap https://github.com/dox187/HaxeMaps.git

How to use:

Include Haxemap library: project.xml

<haxelib name="haxemap" />

Main.hx

import flash.display.Sprite;
import haxemap.OnlineMap;

class Main extends Sprite {
	public function new () {
		super ();
		var map = new OnlineMap();
			map.init(stage.stageWidth,stage.stageHeight);
		addChild(map);
		
	}
}

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Haxemaps is an library written in Haxe language designed to accelerate the implementation of a map application. The proposed framework allows to arbitrary combine vector and raster (e.g. tile-layer, WMS image) layers or overlays. On top of that it is possible to easily extend the basic functionality and implement custom static as well as interac…

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