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Fixes issue #582.

@divVerent divVerent force-pushed the divVerent/spikefix branch 6 times, most recently from a59ff63 to 2780a14 Compare December 29, 2025 16:27
Previously, spikes were also ignored during step-forward and step-down
parts of handling stairs/slopes, which could cause ending up in a
spike's bbox without getting hurt.

Fixes issue #582.
@divVerent divVerent merged commit 519e610 into main Dec 29, 2025
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@divVerent divVerent deleted the divVerent/spikefix branch December 29, 2025 17:46
divVerent added a commit that referenced this pull request Dec 30, 2025
Changes since v1.6.321:
  - Engine: various module updates to Ebitengine and others.
  - Game: fix a bug where spikes sometimes weren't... spiky. (#583)
divVerent added a commit that referenced this pull request Dec 30, 2025
Changes since v1.6.321:
  - Engine: various module updates to Ebitengine and others.
  - Game: fix a bug where spikes sometimes weren't... spiky. (#583)
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2 participants