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Avi Kelman edited this page Mar 15, 2017 · 3 revisions

What is it?

damp is a biased set of scripts for use with the Mudlet mud client, and the MUD Aardwolf. "Biased" in this case means it caters to the preferences and whims of the author, without a huge attempt at being generically friendly to all players. In other words, your mileage may vary. It is up on github so I don't lose it, since my attention wanders and this project goes dormant for years at a time until I get the bug to mess with it again.

What isn't it?

Aardwolf has an official mud client, "Aardmush", created by Fiendish and Lasher based on MUSHClient. As well, there are excellent plugins by the likes of Bast and WinkleWinkle that extend Aardmush even further. While damp will certainly imitate/emulate/copy some of those features, it is in no way intended to be a replacement or competition to them. It will most likely never come even remotely close to being able to replace their functionality.

So, why does it exist?

Fair question! There is one overriding reason why this project exists at all: I prefer the mapper in Mudlet. While the solution provided by MUSHClient is pretty clever, is isn't a "true" mapping interface because of how it is designed. It is also fun to tinker around with mudlet/lua/etc. Aardwolf is a particularly good mud for tinkering because of its excellent use of GMCP. Mudlet, as stated, is great because of its GMCP support and a "true" mapper.

What about MAG (Mudlet Aardwolf GUI)?

This project has no relation to the MAG project.

So can I use it?

By all means! But understand it'll be quite rough around the edges. And in the middle. Feel free to submit issues (or even pull requests), but don't be offended if they are ignored for stretches of time. To really give you a warm fuzzy feeling, understand that I'm also a new player to Aardwolf - so there are probably 'obvious' things that the scripts should do/track/handle that aren't there because I don't even know they exist. The thought is that I add things as I find them...

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