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Deep Learning and Computer Vision for Game Developers

The goal: A complete production ready scientific computing and deep learning library in minimal dependencies C that still allows for elegant expression of tensor math, deep learning, and computer vision.

Ideally with optional hardware acceleration that's implemented in a portable simple way

From this codebase you should be able to implement, train, run, and play with:

  • transformers (including with MOE)
  • convnets
  • perceptrons
  • GRUs
  • PSlam
  • Dtam
  • AlphaZero

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