Highlights
- Pro
Stars
💥 A modern cross-platform game engine (WIP)
Vulkan sample on VK_EXT_device_generated_commands and NV extension
Sample for cluster-based continuous level of detail rasterization or ray tracing
Sample that uses VK_NV_cluster_acceleration_structure to animate meshes for ray tracing
SGLang is a high-performance serving framework for large language models and multimodal models.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while maintaining a low memory footprint.
A framework for rapid prototyping and development of real-time rendering techniques.
SIGGRAPH 2024 Conference Paper: Deep Fourier-based Arbitrary-scale Super-resolution for Real-time Rendering
A modern cross-platform low-level graphics library and rendering framework
ncnn is a high-performance neural network inference framework optimized for the mobile platform
Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation.
High-Performance Rendering Framework on Stream Architectures
GPU Raytracer from scratch in C++/CUDA
RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache
A cross-platform, high performance renderer for Gaussian Splatting using Vulkan Compute. Supports Windows, Linux, macOS, iOS, and visionOS
Ubisoft La Forge Animation Dataset
Mesh optimization library that makes meshes smaller and faster to render
LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility
This is a series of GPU optimization topics. Here we will introduce how to optimize the CUDA kernel in detail. I will introduce several basic kernel optimizations, including: elementwise, reduce, s…
GPU Reshape (GRS) is an API & vendor agnostic instrumentation framework, with instruction level validation.

