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💥 A modern cross-platform game engine (WIP)

C++ 193 28 Updated Dec 24, 2025

EGSR 2025 Paper

C++ 3 3 Updated Nov 6, 2025

现代图形引擎入门指南

C++ 460 53 Updated Dec 16, 2025

NVIDIA RTX Texture Streaming SDK

C++ 23 Updated Oct 15, 2025

Vulkan sample on VK_EXT_device_generated_commands and NV extension

C++ 45 3 Updated Mar 18, 2025

Sample for cluster-based continuous level of detail rasterization or ray tracing

C++ 142 6 Updated Dec 19, 2025

Sample that uses VK_NV_cluster_acceleration_structure to animate meshes for ray tracing

C++ 58 2 Updated Dec 15, 2025

SGLang is a high-performance serving framework for large language models and multimodal models.

Python 22,241 3,987 Updated Jan 8, 2026

A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.

C++ 9,181 628 Updated Jan 6, 2026

UE5 Style Render Engine Based On Vulkan

C++ 177 15 Updated Aug 20, 2025

Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while maintaining a low memory footprint.

C++ 418 44 Updated Feb 22, 2023

A framework for rapid prototyping and development of real-time rendering techniques.

C 1,045 80 Updated Dec 22, 2025

SIGGRAPH 2024 Conference Paper: Deep Fourier-based Arbitrary-scale Super-resolution for Real-time Rendering

Python 149 10 Updated Dec 22, 2024

JSON for Modern C++

C++ 48,454 7,281 Updated Jan 1, 2026

Meta loader for Vulkan API

C 1,700 144 Updated Jan 2, 2026

Opacity Micro-Map SDK Source Repository

C++ 96 14 Updated Nov 25, 2025

A modern cross-platform low-level graphics library and rendering framework

Batchfile 4,123 371 Updated Dec 24, 2025

ncnn is a high-performance neural network inference framework optimized for the mobile platform

C++ 22,579 4,371 Updated Jan 7, 2026

Advanced Vulkan rendering engine prototype

C++ 637 27 Updated Jun 20, 2024

Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation.

C 2,510 246 Updated Jan 7, 2026

3D engine with modern graphics

C 6,764 710 Updated Jan 7, 2026

High-Performance Rendering Framework on Stream Architectures

C++ 980 97 Updated Jan 8, 2026

GPU Raytracer from scratch in C++/CUDA

C++ 957 50 Updated Jul 21, 2022

RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache

CMake 290 24 Updated Oct 6, 2025

A cross-platform, high performance renderer for Gaussian Splatting using Vulkan Compute. Supports Windows, Linux, macOS, iOS, and visionOS

C++ 700 61 Updated May 19, 2025

Ubisoft La Forge Animation Dataset

Python 1,363 298 Updated Sep 10, 2022

Mesh optimization library that makes meshes smaller and faster to render

C++ 7,184 602 Updated Jan 7, 2026

LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility

GLSL 3,226 210 Updated Dec 20, 2025

This is a series of GPU optimization topics. Here we will introduce how to optimize the CUDA kernel in detail. I will introduce several basic kernel optimizations, including: elementwise, reduce, s…

Cuda 1,217 178 Updated Jul 29, 2023

GPU Reshape (GRS) is an API & vendor agnostic instrumentation framework, with instruction level validation.

C++ 472 18 Updated Jan 7, 2026
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