A tiny interactive worldbuilder where users generate a whimsical “map” made of draggable tiles (forests, ruins, seas, villages) and attach short lore notes to each location. Includes a prompt-driven randomizer to spawn new tiles and story hooks, plus an export view that turns the map into a clean poster-style layout (PNG) for sharing. Everything runs client-side with localStorage saves, and the UI is split into clear components: tile palette, canvas/grid, lore editor, prompt/randomizer panel, and export modal.
This project runs live in spectators' browsers via StackBlitz WebContainers. Use only WebContainer-compatible dependencies:
- Database: PGlite (
@electric-sql/pglite) — Postgres compiled to WASM - ORM: Drizzle ORM (
drizzle-orm/pglite) - No Turbopack: Next.js MUST use
next dev --no-turbopack(set in package.json scripts). Turbopack requires native bindings unavailable in WebContainers. - No native addons: Avoid
sharp,bcrypt,better-sqlite3,prisma, etc. - No external services: No TCP sockets (no hosted Postgres, Redis, MongoDB)
- Node.js only: No Python, Go, Rust, etc.
If this project uses a database, include a seed.ts file with realistic demo data that runs on every app boot. Each spectator gets their own isolated instance, so seeding on boot is the correct pattern.