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This library contains generic containers and algorithms, it is designed to be STL for Golang.
This library depends on go generics, which is introduced in 1.18+.
import "github.com/chen3feng/stl4go"Package stl4go is a generic container and algorithm library for go.
This library is a general container and algorithm library that attempts to learn from the C++ STL implementation after Go 1.18 began to support generics. (Personally I's totally unacceptable for me use to languages without generics, so I didn't try it until go 1.18).
The code quality of this library is quite high and follows the latest best practices in the industry.
Test coverage is close💯%, ✅,CI, and gosec check are both set up, got
score。
As we all know, C++'s STL includes containers, algorithms, and iterators relate the two.
Due to language limitations, it is impossible and unnecessary to completely imitate the interface of C++ STL in Go, so C++ users may feel familiar, and sometimes (maybe) feel more convenient.
There are following container interfaces:
Containeris the base interface for all containersMapis a key-value associative containerSetis set containerSortedMapis a ordered key-value associative containerSortedSetis a ordered set containerQueueis a FIFO QueueDequeis a double ended queue
Different interface has different methods. The Container interface has following methods:
IsEmpty() boolreturns whether the container is emptyLen() intreturns the number of elements in the containerClear()to clear the container
Read source code for details.
Currently container implementations are:
-
BuiltinSetprovided a set funtionality based on Go's ownmap. It provides basic operations such as insert, search and remove, as well as advanced functions such as union, intersection, difference, subset, superset, and disjoint. -
Vectoris a thin encapsulation based onslice. It provides functions such as insertion and deletion in the middle, range deletion, etc., and is still compatible with slices. -
DListis a doubly linked list, supports push/popup at both ending. -
SListis a singly linked list, supports push/popup at the head and push at the tail. - SkipList is an ordered associative container that fills the gap where Go
maponly supports unordered. This is currently the fastest skip list I tested in GitHub, see skiplist-survey for performance comparison -
SkipListis aSortedSetcontainer based on the skiplist. -
Stack, is a FILO container based on Slice implementation -
DListQueueis a bidirectional FIFO queue, implemented based on linked list. -
PriorityQuqueis a priority queue based on heap. Much easier to use and faster than container/heap.
-
PoolA type safe Pool, is implemented based onsync.Pool.
Vector, DList and SkipList support iterators.
// Iterator is the interface for container's iterator.
type Iterator[T any] interface {
IsNotEnd() bool // Whether it is point to the end of the range.
MoveToNext() // Let it point to the next element.
Value() T // Return the value of current element.
}
// MutableIterator is the interface for container's mutable iterator.
type MutableIterator[T any] interface {
Iterator[T]
Pointer() *T // Return the pointer to the value of current element.
}l := stl4go.NewDListOf(Range(1, 10000)...)
sum := 0
for i := 0; i < b.N; i++ {
for it := l.Iterate(); it.IsNotEnd(); it.MoveToNext() {
sum += it.Value()
}
}The iterator of SkipList is MutableMapIterator:
// MapIterator is the interface for map's iterator.
type MapIterator[K any, V any] interface {
Iterator[V]
Key() K // The key of the element
}
// MutableMapIterator is the interface for map's mutable iterator.
type MutableMapIterator[K any, V any] interface {
MutableIterator[V]
Key() K // The key of the element
}SkipList also supports range iteration:
sl := stl4go.NewSkipList[int, int]()
for i := 0; i < 1000; i++ {
sl.Insert(i, 0)
}
it := sl.FindRange(120, 350)Iterating over it only yields the keys between 120 and 349.
In many cases, it is more convenient to use the ForEach and ForEachIf methods provided by the container,
and the performance is often better:
func TestSkipList_ForEach(t *testing.T) {
sl := newSkipListN(100)
a := []int{}
sl.ForEach(func(k int, v int) {
a = append(a, k)
})
expectEq(t, len(a), 100)
expectTrue(t, IsSorted(a))
}ForEachIf is used for scenarios that you want to end early during the iteration:
func Test_DList_ForEachIf(t *testing.T) {
l := NewDListOf(1, 2, 3)
c := 0
l.ForEachIf(func(n int) bool {
c = n
return n != 2
})
expectEq(t, c, 2)
}You can use ForEachMutable or ForEachMutable to modify the value of an element during the iteration:
func TestSkipList_ForEachMutable(t *testing.T) {
sl := newSkipListN(100)
sl.ForEachMutable(func(k int, v *int) {
*v = -*v
})
for i := 0; i < sl.Len(); i++ {
expectEq(t, *sl.Find(i), -i)
}
}Due to the limitations of language, most algorithms only support Slice.
The functions name of the algorithms ends with If or Func,
indicating that a custom comparison function can be passed.
Rangereturns a Slice of contains integers in the range of[begin, end)Generategenerates a sequence with the given function to fill the Slice
Copyreturn a copies of specified sliceCopyTocopies all elements in slice a to slice to, return the copied slice.Fillrepeatedly fills a slice with the specified valueFillZerofills each element in slice a with zero value.FillPatternrepeatedly fills a slice with the specified patternReplacereplaces every element that equals to old with newReplaceIfreplaces every element that make preq returns true with newTransformpasses the value at each position of the slice to the specified function and sets it back with its return valueTransformTopasses the value at each position of sliceato the specified function, sets its return value to the corresponding position in sliceb, and returns a slice of corresponding length of slicebTransformCopypasses the value at each position of the slice to the specified function, sets its return value to the corresponding position in a new slice and returnsUniqueremoves adjacent duplicate elements from a slice and returns a slice with new length containing the remaining elements,UniqueCopyreturns a copy without modifying the original sliceRemoveremoves all elements in the slice equal to the specified value,RemoveCopyreturns a copy without modifying the original sliceRemoveIfremoves all elements in the slice that are equivalent to making the specified function returntrue,RemoveIfCopydoes not modify the original slice but returns a copyShufflerandom shuffle elements in the sliceReversereverses a slice,ReverseCopyreturns a copy without modifying the original slice
SumSumSumAssums and returns a result as another type (eg. useint64to return the sum of[]int32).Averagefinds the average value.AverageAsaverages and returns the result as another type (eg. usefloat64to return the sum of[]int).Countreturns the number equivalent to the specified valueCountIfreturns the number of elements for which the specified function returnstrue
Equalchecks whether two sequences are equalComparecompares two sequences and returns-1,0, and1in lexicographical order, respectively indicating the relationship of 2 slices.
Min,Maxfind the maximum and minimumMinN,MaxN,MinMaxreturn the maximum and minimum values in the sliceFindlinearly finds the first specified value and returns its indexFindIflinearly finds the first value that make specified function returnstrueand returns its indexAllOf,AnyOf,NoneOfreturn whether all, any, or none of the elements in the range can make the passed function returntrueaccordingly.
See C++ STL.
BinarySearchLowerBoundUpperBound
SortsortingDescSortdescending sortingStableSortstable sortingDescStableSortdescending stable sortingIsSortedcheck whether the slice is sortedIsDescSortedcheck whether the slice is sorted in descending order
Heap provides basic min heap algorithms:
MakeMinHeapConvert a slice to a min heapIsMinHeapCheck whether a slice is a min heapPushMinHeapPushes an element in to the heapPopMinHeapPopups an element from the top of the heapRemoveMinHeapRemoves an element at index from the heap
and variants with custome comparasion function:
MakeHeapFuncIsHeapFuncPushHeapFuncPopHeapFuncRemoveHeapFunc
both of them are mush faster and easier to use than container/heap.
See detailed usage and benchmark report in the document of heap。
The design leart much from the C++ STL. The T here represents template. Yes, Go's generic is not template. but who made C++ so influential and STL so famous?
Many libraries are designed for small code repositories or split into multiple subpackages in one repository. For example:
import (
"github.com/someone/awesomelib/skiplist"
"github.com/someone/awesomelib/binarysearch"
)
func main() {
sl := skiplist.New()
}This way of writing seems elegant, but because everyone likes good names, import renaming has to be introduced in use in case of package name conflict, and different users have different renaming style, which increases the mental burden of code reading and writing.
I don't like this style, especially in a larger repository.
Therefore, this library is all under the stl4go package, and it is expected that it will not namesake in other people's libraries.
See Issue。
And add more detailed documents.
Click to view the generated doc.