A port of the ShaderToHuman library to the Godot Shading Language (GDSL).
Currently WIP. As GLSL is not a perfect subset of GDSL, it's going to take more than a few adjustments.
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A port of the ShaderToHuman library to the Godot Shading Language (GDSL).
Currently WIP. As GLSL is not a perfect subset of GDSL, it's going to take more than a few adjustments.