Advanced pure Swift framework for loading, caching, processing, displaying and preheating images. It uses latest advancements in iOS SDK and doesn't reinvent existing technologies. It has an elegant and powerful API that will extend the capabilities of your app.
let URL = NSURL(string: "http://farm8.staticflickr.com/7315/16455839655_7d6deb1ebf_z_d.jpg")!
let task = ImageManager.shared().taskWithURL(URL) {
let image = $0.image
}
task.resume()Nuke is a pipeline that loads images using pluggable components which can be injected in runtime.
Programming in Objective-C? Try DFImageManager.
- Zero config, yet immense customization and flexibility
- Great performance even on outdated devices, asynchronous and thread safe
- Uses NSURLSession with HTTP/2 support
- Uses a single data task for multiple equivalent requests
- Intelligent preheating of images close to the viewport
- Progress tracking using
NSProgress
- Instead of reinventing a caching methodology it relies on HTTP cache as defined in HTTP specification and caching implementation provided by Foundation
- Caching is completely transparent to the client
- Two cache layers, including top level memory cache for decompressed images
- Background image decompression and scaling in a single step
- Scale large images (~6000x4000 px) and prepare them for display with ease
- Resize and crop loaded images to fit displayed size
- Customize different parts of the framework using dependency injection
- Download the latest release version
- Experiment with Nuke APIs in a Swift playground
- Take a look at the demo project, it's easy to install with
pod try Nukecommand - Install using CocoaPods and enjoy!
ImageManager.shared().taskWithURL(imageURL) {
let image = $0.image
}.resume()var request = ImageRequest(URL: imageURL)
request.targetSize = CGSize(width: 300.0, height: 400.0) // Set target size in pixels
request.contentMode = .AspectFill
ImageManager.shared().taskWithRequest(request) {
let image = $0.image
}.resume()ImageManager.shared().taskWithRequest(request) {
(response) -> Void in
switch response { // Response is an enum with associated values
case let .Success(image, info):
// Use image and inspect info
case let .Failure(error):
// Handle error
}
}.resume()let task = ImageManager.shared().taskWithURL(imageURL) {
let image = $0.image
}
task.resume()
// Use progress object to track load progress
let progress = task.progress
// Track task state
let state = task.state
// Cancel image task
task.cancel()let imageView: ImageView = <#view#>
imageView.setImageWithURL(imageURL)override func collectionView(collectionView: UICollectionView, cellForItemAtIndexPath indexPath: NSIndexPath) -> UICollectionViewCell {
let cell = collectionView.dequeueReusableCellWithReuseIdentifier(cellReuseID, forIndexPath: indexPath)
let imageView: ImageView = <#view#>
imageView.prepareForReuse()
imageView.setImageWithURL(imageURL)
return cell
}Cancel image task as soon as the cell goes offscreen (optional):
override func collectionView(collectionView: UICollectionView, didEndDisplayingCell cell: UICollectionViewCell, forItemAtIndexPath indexPath: NSIndexPath) {
let imageView: ImageView = <#view#>
imageView.prepareForReuse()
}let requests = [ImageRequest(URL: imageURL1), ImageRequest(URL: imageURL2)]
ImageManager.shared().startPreheatingImages(requests: requests)
ImageManager.shared().stopPreheatingImages(requests: requests)let dataLoader: ImageDataLoading = <#data_loader#>
let decoder: ImageDecoding = <#decoder#>
let processor: ImageProcessing = <#processor#>
let cache: ImageMemoryCaching = <#cache#>
let configuration = ImageManagerConfiguration(dataLoader: dataLoader, decoder: decoder, cache: cache, processor: processor)
let manager = ImageManager(configuration: configuration)| Protocol | Description |
|---|---|
ImageManager |
A high-level API for loading images |
ImageDataLoading |
Performs loading of image data (NSData) |
ImageDecoding |
Converts NSData to UIImage objects |
ImageProcessing |
Processes decoded images |
ImageMemoryCaching |
Stores processed images into memory cache |
Installation using CocoaPods
CocoaPods is the dependency manager for Cocoa projects. If you are not familiar with CocoaPods the best place to start would be official CocoaPods guides. To install Nuke add a dependency in your Podfile:
# Podfile
# platform :ios, '8.0'
pod 'Nuke'- iOS 8.0+
- Xcode 7.0+, Swift 2.0+
- If you need help, use Stack Overflow. (Tag 'iosnuke')
- If you'd like to ask a general question, use Stack Overflow.
- If you found a bug, and can provide steps to reproduce it, open an issue.
- If you have a feature request, open an issue.
- If you want to contribute, branch of the
developbranch and submit a pull request.
Nuke is available under the MIT license. See the LICENSE file for more info.

