The "Tank" game in Combat had the basis of two tanks controlled by players each moving around a playing field and shooting the other player until time ran out. The player with the higher score would win. There were various types of shots a player could have depending on which level they chose, including straight missiles, guided missiles, and "Tank Pong" in which the shots would bounce off the walls, with variations upon whether a direct hit could strike their opponent, or a strike required a billiard hit. There was also an "Invisible Tank" in which the players would be invisible except for a brief few seconds after firing, and "Invisible Tank Pong" option. Along with the play styles there were also mazes to choose from including an empty field, a simple maze and a complex maze.
- Antônio Diego Furtado da Silva: https://github.com/D1380M4nfr3
- Bruno França do Prado: https://github.com/BrunoThe13th
- Lucas Monte Ciriaco: https://github.com/lmc2631
- Max Barros de Sales: https://github.com/maxbarros
- Natanael da Mota Figueira: https://github.com/natanaelmota1