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- Composition workspace
- ABR Engine
- Loading visual assets from the SculptingVis library
- Colormap editor and data remapper
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- The SendToUnity2 ParaView plugin
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Designing your first visualization with ABR
- Part 1: Basic usage
- Importing visual assets
- Creating a layer
- Action buttons
- Assigning puzzle pieces
- Part 2: Advanced usage
- Changing numeric parameters on a layer
- Editing a colormap
- Remapping a scalar variable
- Part 1: Basic usage
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- Using the Design UI from another computer or tablet
- Using the remote ABRPlayer
bridger-herman/ABRUserGuide
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