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Artifact Based Rendering User Guide (v0.1.7)

Contents

  1. User interface overview

    • Composition workspace
    • ABR Engine
    • Loading visual assets from the SculptingVis library
    • Colormap editor and data remapper
  2. Loading data from ParaView

    • The SendToUnity2 ParaView plugin
  3. Designing your first visualization with ABR

    • Part 1: Basic usage
      • Importing visual assets
      • Creating a layer
      • Action buttons
      • Assigning puzzle pieces
    • Part 2: Advanced usage
      • Changing numeric parameters on a layer
      • Editing a colormap
      • Remapping a scalar variable
  4. Remote interfaces

    • Using the Design UI from another computer or tablet
    • Using the remote ABRPlayer
  5. Known bugs

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