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bmjoy/osuve

                                             Open Source Unity GPL v3 Contributions Welcome

This game engine is in early alpha, expect things to break, if they're not already broken!

OSUVE is my take on a voxel engine, made open-source to the world to put to shame all paid voxel engines so that others may benefit from the knowledge that is accumulated here, and perhaps contribute some of their own. I will be continually working on this until it becomes a working product. (After all, I have plans to make a game with it!)

Show me the eye candy! 🍬

These images are likely to be outdated due to the current fast pace of changes.

Generation Caves Surface Surface CTM

Getting Started ⏩

Lucky for you, all you need to get this up and running is the latest copy of Unity—if it wasn't already obvious 😛

License 🔏

This project is licensed under the GPL-3.0 License - see the LICENSE file for details.

This may change in the future.

Acknowledgments 🎉

Pixel Perfection by XSSheep

High Speed Priority Queue for C# by BlueRaja

UnityVertexColors by Henri Kähkönen

KinoFog by Keijiro Takahashi

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Open-Source Unity Voxel Engine

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License

GPL-3.0 and 4 other licenses found

Licenses found

GPL-3.0
LICENSE
MIT
LICENSE.KinoFog
Unknown
LICENSE.PixelPerfection
MIT
LICENSE.PriorityQueue
MIT
LICENSE.UnityVertexColors

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