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129 changes: 129 additions & 0 deletions assignments/lambda-classes.js
Original file line number Diff line number Diff line change
@@ -1 +1,130 @@
// CODE here for your Lambda Classes
class Person{
constructor(personInfo){
this.name=personInfo.name;
this.age=personInfo.age;
this.location=personInfo.location;
this.gender=personInfo.gender;
}
speak(){
console.log(`Hello my name is ${this.name} and I'm from ${this.location}`);
}
}

const bob={
name:'bob',
age:"24",
location:"cincinnati",
gender:"m",
}

let bobAnswer=new Person(bob);
bobAnswer.speak();

class Instructor extends Person{
constructor(instructorInfo){
super(instructorInfo);
this.specialty=instructorInfo.specialty;
this.favLanguage=instructorInfo.favLanguage;
this.catchPhrase=instructorInfo.catchPhrase;
}
demo(subject){
console.log(`Today we are learning about ${subject}`);
}
grade(student,subject){
console.log(`${student.name} gets a perfect grade in a${subject}`);
}
changeGrade(student){
student.grade=student.grade +Math.floor((Math.random()*10));
}
}

const instructorOne={
name:'roger',
age:"37",
location:"France",
gender:"m",
specialty:"redux",
favLanguage:"javascript",
catchPhrase:"yabba dabba doo",
}

const instructorOneAnswer=new Instructor(instructorOne);
console.log(instructorOneAnswer);
instructorOneAnswer.demo("math");


class Student extends Person{
constructor(studentInfo){
super(studentInfo);
this.previousBackground=studentInfo.previousBackground;
this.className=studentInfo.className;
this.favSubjects=studentInfo.favSubjects;
this.grade=studentInfo.grade;
}
listsSubjects(){
this.favSubjects.forEach(function (item){
console.log(item);
});
}
PRAssignment(subject){
console.log(`${this.name} submitted a PR request for subject ${subject}`)
}
sprintChallenge(subject){
console.log(`${this.name} has begun a sprint challenge for ${subject}`)
}
graduate(){
if(this.grade<70) {console.log(`Your grade is ${this.grade} better do some more work!`)

}else{console.log("congrats you passed!")}}

};

const susan={
name:'susan',
age:"63",
location:"New York City",
gender:"f",
previousBackground:"soccer coach",
className:"CSPT3",
favSubjects:["lunch","recess","spelling"],
grade:1,
}

const susanAnswer=new Student(susan);
console.log(susanAnswer);
susanAnswer.listsSubjects();
susanAnswer.PRAssignment("math");
susanAnswer.sprintChallenge("math");

instructorOneAnswer.grade(susanAnswer, "math");

class ProjectManager extends Instructor{
constructor(pmInfo){
super(pmInfo);
this.gradClassName=pmInfo.gradClassName;
this.favInstructor=pmInfo.favInstructor;
}
standUp(channel){
console.log(`${this.name} announces to ${channel} the standup times`);
}
debugsCode(student,subject){
console.log(`${this.name} debugs ${student.name}'s project on ${subject}`)

}
}

const captainAmerica={
name:'Steve Rogers',
age:"100",
location:"unknown",
gender:"m",
specialty:"shield",
favLanguage:"fists",
catchPhrase:"do the right thing",
gradClassName:"CS1",
favInstructor:"Dan Frehner"
}
const captainAmericaAnswer=new ProjectManager(captainAmerica);
captainAmericaAnswer.standUp("#random");
captainAmericaAnswer.debugsCode(susanAnswer,"math");
53 changes: 26 additions & 27 deletions assignments/prototype-refactor.js
Original file line number Diff line number Diff line change
Expand Up @@ -2,40 +2,39 @@
// Today your goal is to refactor all of this code to use ES6 Classes.
// The console.log() statements should still return what is expected of them.

function GameObject(options) {
this.createdAt = options.createdAt;
this.dimensions = options.dimensions;
}

GameObject.prototype.destroy = function() {
return `Object was removed from the game.`;
};
class GameObject{
constructor(options){
this.createdAt = options.createdAt;
this.dimensions = options.dimensions;
}
destroy(){
return `${this.name} was removed from the game.`;
}
};

function CharacterStats(characterStatsOptions) {
GameObject.call(this, characterStatsOptions);
this.hp = characterStatsOptions.hp;
this.name = characterStatsOptions.name;
class CharacterStats extends GameObject{
constructor(characterStatsOptions){
super(characterStatsOptions);
this.hp = characterStatsOptions.hp;
this.name = characterStatsOptions.name;
}
takeDamage(){
return `${this.name} took damage.`;
}
}

CharacterStats.prototype = Object.create(GameObject.prototype);

CharacterStats.prototype.takeDamage = function() {
return `${this.name} took damage.`;
};

function Humanoid(humanoidOptions) {
CharacterStats.call(this, humanoidOptions);

class Humanoid extends CharacterStats{
constructor(humanoidOptions){
super(humanoidOptions);
this.faction = humanoidOptions.faction;
this.weapons = humanoidOptions.weapons;
this.language = humanoidOptions.language;
}
greet(){
return `${this.name} offers a greeting in ${this.language}.`;
}
}

Humanoid.prototype = Object.create(CharacterStats.prototype);

Humanoid.prototype.greet = function() {
return `${this.name} offers a greeting in ${this.language}.`;
};

const mage = new Humanoid({
createdAt: new Date(),
dimensions: {
Expand Down