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GraphicsLabtory

This project is for computer graphics learning.More information in my dev blog here.

Feature

  • Physical based Shading
  • Image based Lighting
  • Normal Mapping
  • Radiosity Normal Mapping
  • Lightmap mapping
  • HDR
  • Gamma Correction
  • Bloom
  • Parallel-Split Shadow Map(PSSM)
  • Percetage Closer Filtering(PCF)
  • Geometry Instance Rendering
  • Multisampling Anti Aliasing(MSAA)

Gallery

Image based Lighting for Physical based Shading Image based Lighting for Physical based Shading Image based Lighting for Physical based Shading GLB LightStudio GLB ModelEditor Parallel-Split Shadow Map Geometry Instance MSAA Off MSAA On

About

This project is for computer graphics learning

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Languages

  • C++ 47.0%
  • C 36.0%
  • GLSL 11.5%
  • HTML 5.2%
  • Python 0.2%
  • CSS 0.1%