Lucid is a puzzle game about synchronization issues in computer science. The goal is to make use of synchronization primitives such as mutexes and semaphores to avoid deadlocks. A "level" of Lucid (currently) consists of resources, users of these resources, and points that these entities can stand on. A deadlock can happen if more than one user tries to use a resource. The game is currently in its early development stage.
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badiba/lucid
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A puzzle game that is currently being developed using UE4 & C++.
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