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Vulkan Path Tracer. Physically based path tracer made in Vulkan with Ray Tracing Pipeline.

C++ 384 13 Updated Nov 9, 2025

Neural Network in Dx12/HLSL Shaders

C++ 110 7 Updated May 13, 2025

Source Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and Ingo Wald

C++ 926 98 Updated Aug 15, 2022

Render graph management library.

C++ 246 14 Updated Oct 23, 2025

A rendering sample that demonstrates bindless deferred texturing using D3D12

C++ 669 50 Updated Nov 11, 2024

An automation testing framework for testing shader code

C++ 42 2 Updated Dec 29, 2025

Rendering abstraction which describes a frame as a directed acyclic graph of render tasks and resources.

C++ 568 64 Updated Apr 17, 2019

Vulkan render graph shenanigans

Rust 72 4 Updated Aug 6, 2020

WebGPU Samples

TypeScript 2,065 350 Updated Dec 27, 2025

List of possible questions and answers for Unreal Engine programming interview

8 1 Updated Aug 28, 2022

Self-contained realtime graphical application engine with a simplistic design philosophy.

Odin 74 Updated Apr 27, 2024

A toy 3D game engine using DirectX 12.

C++ 105 12 Updated Nov 1, 2021

A glTF file viewer in Directx 12

C++ 22 1 Updated Apr 25, 2024

A DirectX 12 renderer featuring Deferred and Forward rendering paths, PBR, various post-processing effects, and more.

C++ 63 6 Updated Dec 27, 2023

Image Based Lighting using DirectX 12.

C++ 41 4 Updated Sep 9, 2019

Graphics demo (DirectX 12, PBR, IBL, C++20 modules).

HLSL 67 2 Updated Feb 5, 2021

The Modern Vulkan Cookbook published by Packt

C++ 238 32 Updated Aug 24, 2025

RTX Global Illumination (RTXGI)

C++ 791 68 Updated Feb 5, 2024

Modern toy DirectX 12 renderer

C++ 166 5 Updated Oct 25, 2024

✖🌱 A DirectX 12 starter repo that you could use to get the ball rolling.

C++ 153 24 Updated May 31, 2022

University of Waterloo CS888 2019

55 7 Updated Dec 2, 2025

Vulkan RTX path tracer with a declarative ES7-like scene description language.

C++ 446 23 Updated Nov 2, 2019

Real-time Direct3D 12 path tracer

C++ 368 20 Updated Oct 25, 2025

Unofficial repo for Frank D. Luna's "Introduction to 3D Game Programming with DirectX 12".

C++ 208 63 Updated Nov 12, 2025

A cross-platform, high performance renderer for Gaussian Splatting using Vulkan Compute. Supports Windows, Linux, macOS, iOS, and visionOS

C++ 696 61 Updated May 19, 2025

Gaussian Splatting Operators for SideFX Houdini

Python 452 32 Updated Sep 11, 2025

Procedural terrain generation

TypeScript 3 Updated Aug 2, 2023

Code from ray tracing tutorials and books

C++ 1 Updated May 20, 2021
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