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Tiny, dependency-free USDZ/USDA/USDC library written in C++14
Spatial Lingo is an open source Unity app for Meta Quest that helps users practice languages through real-world object recognition. Built with Meta SDKs, it’s a template for mixed reality experienc…
VRHotspot is an open-source connectivity suite of tools for VR headsets. Enabling a seamless, low-latency PC + VR headset network without a router.
LSP plugins for Claude Code — Bash/Shell, C/C++/Objective-C, C#, Clojure, Dart/Flutter, Elixir, Gleam, Go, Java, Kotlin, Lua, Nix, OCaml, PHP, Python, Ruby, Rust, Swift, Terraform, TypeScript/JavaS…
Provides three types of non-convex MeshCollider approximations that work with rigid bodies.
Unity high-definition graphics plugin for Universal Render Pipelines.
📚 Stand-alone library of threejs examples designed to run without transpilation in node & browser
Order-independent Transparency Implementation in Unity with Per-Pixel Linked Lists
Procedure and script to turn a Quill (VR drawing app) animation into a glb file
icosa-mirror / IMM
Forked from JoanCharmant/IMMImmersive IMM Format and Player
A Claude Skill to give your agent the ability to use a web browser
Compile and apply fragment / compute shaders to render textures or buffers.
Mixed Reality Raymarching Example
Code for "EgoX: Egocentric Video Generation from a Single Exocentric Video"
Visionary: The World Model Carrier Built on WebGPU-Powered Gaussian Splatting Platform
Simple Unity 3D WebView is a straightforward 3D WebView library designed for the Android platform, enabling seamless integration of web content within Unity projects.
Capture sensor data for Meta Quest 3 for 3DGS reconstruction.
Capture HMD and controller poses, stereo passthrough images, camera intrinsics, and depth maps on Meta Quest 3 or 3s.
A camera control for three.js, similar to THREE.OrbitControls yet supports smooth transitions and more features.
Beginner-friendly gameplay programming for Godot & Unity: Declarative, block-based, StateMachine & BehaviorTree powered portable C# code!
language for describing user interfaces in 3D space using pmndrs/uikit






