The Timeline Visualizer window can be used to display the PlayableGraph of any Timeline bound to a PlayableDirector Component in the scene. The tool can be used in both Play and Edit mode and will always reflect the current state of the graph. Playable Handles in the graph are represented by colored nodes, varying according to their type. Wire color intensity indicates the local weight of the blending.
- Copy the content of this repos into a Unity Project.
- Open any scene that contains at least one PlayableDirector Component.
- Open the Timeline Visualizer in Window > Timeline Visualizer.
- Select the PlayableDirector to display in the top-left combo box.
- Click on a Node to display more information about the associated Playable Handle.