Starred repositories
LayaAir is a fully platform rendering engine with rich 2D/3D rendering capabilities and a mature integrated development platform
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
.NET 是由微软开发的跨平台框架,可用于构建各种类型的应用程序,包括桌面应用、Web 应用、移动应用、游戏和云服务
🐳 The Best Unity WebSocket Plugin for All Platforms.
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
Xneed / xLua
Forked from Tencent/xLuaxLua is a hot-fix solution plugin for Unity and C#, it supports android, ios, windows, osx, etc.
huatuo是一个特性完整、零成本、高性能、低内存的近乎完美的Unity全平台原生c#热更方案。 Huatuo is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotfix
Visual Workflow Automation Tool for Unity.
Flax Engine – multi-platform 3D game engine
Xneed / ET
Forked from egametang/ETUnity3D Client And C# Server Framework
A lockstep solution include lots of deterministic library (Math,Collision,Navmesh,BehaviorTree,Serialization ...)
我的Unity框架,包含资源加载,配置加载,数据加载,UI管理,日志管理,动画系统,特效系统
这是一个帧同步的插件,具有确定性物理引擎,定点函数库,碰撞检测,高度封装,跟unity函数库保持高度一致。
GUI and API library to work with Engine assets, serialized and bundle files
Protocol Buffers - Google's data interchange format
A Lua module to work with Google protobuf
Based on Unity to simply implement algorithms commonly used in game program development;基于Unity简单地实现游戏程序开发中常用的算法
📚 📈 Plug-and-play class-library project of standard Data Structures and Algorithms in C#
请移步新版地址https://github.com/jarjin/LuaFramework_UGUI_V2 支持安卓ARM64【已停止更新】
this is a guide to the Unity job system circa 2019
Unity multiplayer packages and samples
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
.NET news, announcements, release notes, and more!