Leshy is a character from Inscryption, another deck building roguelike centered on creature based combat. This mod introduces the Creature card type, which is used by the vast majority of his card pool.
Instead of costing energy, Creatures cost Blood, Bones, or nothing. Pay Blood costs by sacrificing creatures equal to that cost. You gain a Squirrel at the start of your turn to help pay it. You gain 1 Bone whenever a creature dies.
Creatures have 2 numeric stats : Attack and Health. At the end of each turn, creatures deal damage equal to their Attack to a random enemy. Enemies damage creatures in play from right to left. When a creature has 0 remaining Health, it goes to the discard pile. You take the remainder, if any.
Most creatures belong to one of five tribes: Avian, Canine, Hooved, Insect, or Reptile. Some creatures are tribeless. The tribe is displayed in the card type section. Tribes synergize with many things.
Sigils are special effects that many creatures have. A creature can gain additional Sigils via multiple methods.
This Event appears on the map and allows you to sacrifice a creature to pass its Sigils to another. Only creatures without Sigils gained from prior events can give or receive Sigils this way.
A Totem gives creatures of a certain tribe a certain Sigil. Totem head and totem base Powers are used to set the tribe and Sigil respectively. When active, it's written as "Canines gain Airborne".
Hello everyone! This is the first character mod I'm confident enough in to publish and boy has this been quite the journey. I started working on this early 2022 ish and had gone through several revamps and burnouts. The current version tries to remain true to Inscryption Act 1 and Kaycee's Mod with the base mechanics and events while taking creative and mechanical liberties. Speaking of creative liberties, I hope you guys like the Glitched Cards. I love that mechanic.
This mod has a lot of moving parts. Like holy hell, we have a lot going on. There are 29 different Sigils. 29!! And you can combine them in a variety of ways. Point being, there will be bugs. I will be shocked if me and my playtesters found all the bugs. If you find any, or have balance suggestions of any kind, please let me know!
Shoutouts to my friends and playtesters: ZVisionless, Meh Squirrel, and Muffin.
If you have any specific questions on mechanics or interactions, check out the documentation I threw together. https://docs.google.com/document/d/1N9_IniThfsOTpFCUfUeR5VkTyiOiaMYg_JUdDDfQZIs/edit?pli=1